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March 20th, 2001, 06:19 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: War points and black holes
I spent 30 minutes making storms, and none of them were special.
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March 20th, 2001, 08:57 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: War points and black holes
From the v1.30 Settings.txt (these lines appeared sometime between 1.19 and 1.30):
Created Storm Maximum Obscuration Level := 2
Created Storm Maximum Turbulence Damage := 200
Created Storm Maximum Shield Disruption := 5000
So it looks like you should be able to create "special" storms...
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March 20th, 2001, 10:45 PM
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Corporal
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Join Date: Feb 2001
Location: Lee\'s Summit, MO, USA
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Re: War points and black holes
quote: Originally posted by suicide_junkie:
2) Unless you control >10% of the galaxy or are partners with everybody, destroying black holes is probably too expensive ($$$, research points & time) for you. Better to just go for a low tech solution (armored repair ship + armored ships) If you are really serious about "fixing" your system, and have 5 years to spare, research Stellar Manip (under astrophysics) way up. IMO, a quick armor & repair then shields & weapons would be better research.
Wormhole Manipulators (Stellar Manipulation) is one of the most important things to research quickly, in my opinion. They allow you to make quick pathways around your airspace and they allow you to 'fix' bad wormholes by destroying & recreating them. They also allow you to isolate entrypoints into your airspace....ie, constrict the avenues of approach for your enemies to a few, defensible avenues.
As for Black holes, I deal with them until I own the system(s) on the other side and then destroy them. They are good natural defenses early on in the game. Later, they are a hinderance to traffic.
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Spyder, Chairman of the Arachnid Consortium
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March 21st, 2001, 12:04 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: War points and black holes
DT: Maybe it works in V1.3, but I'm sure the AI will really be screwed if it does work.
Imagine a player putting a three-sector deep damaging storms arount the warp point. The AI will just throw ships at it in vain!
quote: Wormhole Manipulators (Stellar Manipulation) is one of the most important things to research quickly
That would be reasonable against humans, but the AI just can't handle SM, so it really is unfair. I just don't research it until I want Dyson Spheres.
I suppose a three-turn-then-scrap/mothball use SM ship could be useful, but you still have a lot of research to divert.
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March 21st, 2001, 05:26 PM
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Major
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Re: War points and black holes
Speaking of warp points, does anyone else use the "Warp Points occur anywhere in system" setting? I've really grown to like it, even though sometimes I end up with warp points right next to homeworlds (good for moving exploration ships out, bad for defending against AI).
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