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June 15th, 2004, 07:52 AM
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Shrapnel Fanatic
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Re: Starfleet Battles Mod (SFB Mod)
Really depends upon how large you want your fleets to get. If the cost of facilities is high, then most likely your AI will spend more to obtain the growth that it is required to maintain. Sticking close to SEIV norm may or may not be the best thing.
In Facilities you could require the cost in Organics to be higher than other resources, and for ships the cost in minerals is higher than the others, while components cost about equal in all.
The choice is really up to how you want the AI to consentrate its resources, for production, or for maitenance. I hope this rambling helps, if it makes no sense, well thats just me. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 12th, 2004, 12:21 PM
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Captain
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Re: Starfleet Battles Mod (SFB Mod)
Question on Drones...and I guess Engines and Supply as well.
1. Drone engines...like all engines...use up supply during combat...correct?
2. If 1. is correct...How much supply is used?
I'm considering using drones instead of seeking weapons option. But I need to have a limited endurance for combat, and a possible long range endurance for out of combat. Can I get this to work?
Kana
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August 12th, 2004, 03:46 PM
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National Security Advisor
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Re: Starfleet Battles Mod (SFB Mod)
No propulsion uses supplies during combat. All engine supply use is out of combat.
The closest thing that comes to mind would be a drone that has enough supplies to launch a seeker, and then runs out of supplies and I assume vanishes. I'm not sure it would vanish in combat though - it might become a ram-drone at that point. No really good solution comes to mind with the tricks I know of - that's about as close as occurs to me.
I think I would just use seeker weapons.
PvK
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August 12th, 2004, 05:36 PM
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Shrapnel Fanatic
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Re: Starfleet Battles Mod (SFB Mod)
Quote:
I'm considering using drones instead of seeking weapons option. But I need to have a limited endurance for combat, and a possible long range endurance for out of combat. Can I get this to work?
Kana
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Personally, I think that this is a very bad idea. There are a lot of unresolved bugs with drones in regards to launching them, targeting too many at one target, etc. I am not even sure if the bug that caused all drones to be launched on round 1 of combat was ever patched... Additionally, having to restock your missile bays all the time manually is not worth it. Doing so is extremely tedious, especially when you start getting decent sized fleets...
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August 13th, 2004, 12:42 PM
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Captain
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Re: Starfleet Battles Mod (SFB Mod)
Well crud...I was hoping to make different size and capacity Drone Racks. Which could then be filled with different sized and different type of drones/missles. I would have to make seperate components and probably some form of mount to do this then...hmmm...grrr...blah...
Kana
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August 13th, 2004, 12:52 PM
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Shrapnel Fanatic
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Re: Starfleet Battles Mod (SFB Mod)
Any drone can be loaded into any cargo bay, whether it is a drone launcher or not. Any drone launching component can launch any drone component, irregardless of size. 
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October 6th, 2004, 02:18 PM
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Captain
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Re: Starfleet Battles Mod (SFB Mod)
Question on Leaky Shields/Armor....
What I would like to emulate is SFB like shields. Basically they have six seperate shields any single one of which can be knocked down, then weapons fire will affect the ship. Since there is no arcs of fire or anything like that in SE4...I would assume a form of Leaky Shields could be used. With the "Leaky" random change emulating the possibility that the an individual shield is knocked down, or if there is already shield damage, the possiblity that damage gets through a "down" shield.
I am already planning on having a form of leaky armor (Hull), which is basically free damage hits. Plus in some instances actually armor. Also some form of Power absorbing shield/armor, which can repair itself.
Any Ideas or thoughts...?
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October 6th, 2004, 02:39 PM
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Shrapnel Fanatic
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Re: Starfleet Battles Mod (SFB Mod)
With leaky shields, you have to get past the initial shield points before any leakiness comes into affect. This essentially has that affect, where you have to take down part of the shields before damage can be done to the hull. Not by generator component, but instead by shield points.
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October 6th, 2004, 02:39 PM
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Lieutenant Colonel
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Re: Starfleet Battles Mod (SFB Mod)
Yeah, would be true to SFB but you could probably come pretty close to it by having different drone rack components - that fire their type of drones (seekers) with special damage types and different speeds (can't wait to launch a volley of speed-32 drones!)
As an old SFB fanatic, I'm gonna enjoy wathcing this develop. If I had ANY modding ability, I'd offer to help...as it is, I can probably just kibbitz.
How do you think you might handle:
* the use of Andro displacement devices on themselves?
* regular v. overloaded weapons?
*
I would offer that ships in SFB mod should generally have a lot of shield regeneration capability.
Man, I'll have to find all my old SFB stuff and refresh my memory. I threw a LOT of money at that game, and many years of my life...I hope I kept it all...
Good luck with this. Watching with eager anticipation...
Alarik
EDIT: ooh,what about Wild Weasels? Can ECM effects be applied to other ships? What about scatterpacks?
Quote:
Kana said:
Well crud...I was hoping to make different size and capacity Drone Racks. Which could then be filled with different sized and different type of drones/missles. I would have to make seperate components and probably some form of mount to do this then...hmmm...grrr...blah...
Kana
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October 6th, 2004, 03:27 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Starfleet Battles Mod (SFB Mod)
I have the SfB manuals at home. Blue and red one...
If anyone needs info from them let me know.
__________________
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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