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  #1  
Old May 19th, 2004, 07:08 PM

Yimboli Yimboli is offline
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Default Re: AIC Mod in finite vs. infinite resource settings

ah-hah! that was it! thanks

-Tim
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Old May 19th, 2004, 10:42 PM

JLS JLS is offline
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Default Re: AIC Mod in finite vs. infinite resource settings

Quote:
Originally posted by oleg:
90% instead of 100% maintanence
Agreed Oleg, this should not hurt

There is a few economic changes for the next AIC Version; primarily due to the new strengths that se4 v1.91 will offer the se4 AI overall.

For one: In the past with AIC, expansion for both the Human and AI Player is based on the past ease to trade Colonization techs with the se4 AI, and now with se4 v1.91 it is near impossible for some Human Players to cut the deal with the AI. As it still happens, with v4.11 the AI still is compensated for Human Colonization Trades and the Human Player may fall behind rapidly - since now the Solo Human Players may have difficulties with AI Trades.

There are many other fine strengths added for the AI from se4 v1.91; that can and will be an advantage for the 4.5+ AIC AI Players and the Human Player will need to be rebalanced upward to compete.

[ May 19, 2004, 21:53: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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