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Old March 19th, 2001, 06:09 PM

Jason2 Jason2 is offline
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Default Re: genocide vs ground assault

Always glass planets - always It is too much of a pain IMHO to keep other races - often makes it more confusing (although that might just be a comment on my own grey matter abilities...). By the time I'm conquering the whole galaxy I almost always have all 3 techs for colonizing... so I just send ships with transports full of my own race....


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Old March 19th, 2001, 07:20 PM

rdouglass rdouglass is offline
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Default Re: genocide vs ground assault

quote:
Originally posted by Jason2:
Always glass planets - always It is too much of a pain IMHO to keep other races - often makes it more confusing (although that might just be a comment on my own grey matter abilities...). By the time I'm conquering the whole galaxy I almost always have all 3 techs for colonizing... so I just send ships with transports full of my own race....
Jason2



You may change your oppinion once you've played a game where you can only colonize your race and planet type. I too was one who wiped 'em out and recolonized (or slaved 'em after surrender). Now with the new settings (makes it a LOT different and longer folks) the whole ground combat issue becomes far more important. Check out some of the other threads for more...

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Old March 19th, 2001, 08:45 PM

jimbob55 jimbob55 is offline
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Default Re: genocide vs ground assault

Doesn't glassing a planet reduce the mineral values?
I think one of my planets got nuked and when i recolonised, it wasn't worth building mines on.
I'm sure I saw something in a data file that suggested it did.
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Old March 19th, 2001, 09:12 PM
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Default Re: genocide vs ground assault

The value of all resources are reduced after the complete elimination of the population and you can modify the amount of reduction (if I remember correct in the settings file).
Personally I always use troops to conquer planets if possible. But in the beginning of the game, when you don't have the troop technology yet, there is no other solution to efficiently weaken an enemy empire than to destroy their colonies.
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Old March 19th, 2001, 11:02 PM
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Default Re: genocide vs ground assault

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But in the beginning of the game, when you don't have the troop technology yet, there is no other solution to efficiently weaken an enemy empire than to destroy their colonies.


unless you can blocade them into surrendering. three ships will usually hold a planet against anything they can launch locally in one turn, and the rest of the fleet can move arround to insure space superiority.
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Old March 20th, 2001, 12:20 PM
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Default Re: genocide vs ground assault

Puke this works fine for one or may be two enemy planets especially their home world, but if they have already 5-10 colonies I would disperse my fleet completely and be very vulnerable to counter attacks. And to blockade a new colony with 10M population and 1-2 facilities with three of my costly ships seems not very efficient to me. So in this case I eliminate all their minor colonies first one after the other with my entire attack fleet and then as the fatal blow I blockade their homeworld and demand surrender. However there are now races in the game that will never surrender!
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Old March 20th, 2001, 07:09 PM

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Default Re: genocide vs ground assault

quote:
Originally posted by Q:
Puke this works fine for one or may be two enemy planets especially their home world, but if they have already 5-10 colonies I would disperse my fleet completely and be very vulnerable to counter attacks. And to blockade a new colony with 10M population and 1-2 facilities with three of my costly ships seems not very efficient to me. So in this case I eliminate all their minor colonies first one after the other with my entire attack fleet and then as the fatal blow I blockade their homeworld and demand surrender. However there are now races in the game that will never surrender!


Hmmm....it ain't a fleet if it has less than a hundred ships...anything less is a defensive force


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