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March 21st, 2001, 01:12 PM
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Colonel
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Re: The Rage Collective Version 1.0
Alpha Kodiak I found a minor error in the General Text file of the rage:
The Last line reads:
Race Opt 3 Adv Trait 3 := Advanced Storage Techniques
It should be not "Adv Trait 3" but "2". This may create an error message (can't find Adv Trait 2) when the computer uses the rage as a random generated empire.
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March 21st, 2001, 01:16 PM
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Colonel
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Re: The Rage Collective Version 1.0
Daynarr even better would be, that the athmosphere converter on a Gas Giant with a race of no athmosphere breathers creates a rock planet with no athmosphere. Otherwise the choice of "no athmosphere" for a race will always have a major handicap.
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March 21st, 2001, 03:34 PM
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Lieutenant General
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Re: The Rage Collective Version 1.0
Alpha, I have a little suggestion regarding rage politics file. If they are gun slinging-murdering-rampaging-no good-easy to PO-toasters they seem to be, they shouldn't be able to go as high as partnership with any race. You may want to cap the to something like trade alliance or non-aggression treaty (like Sergetti and Xi'Chung are). It will be more into their 'mentality'.
You can also consider lowering their political trait to 50% and using points on reproduction (it has most effect for the buck) and maintenance.
BTW. great race, and very nasty opponent.
[This message has been edited by Daynarr (edited 21 March 2001).]
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March 21st, 2001, 03:41 PM
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Captain
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Re: The Rage Collective Version 1.0
Q: Thanks for the catch on the general file!
Daynarr: Good point on the politics. They really don't seem like a race that should ever make a partnership.
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My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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March 21st, 2001, 05:30 PM
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Brigadier General
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Re: The Rage Collective Version 1.0
Emp. Zodd had a good point on a machine race not being suseptic to plagues. However, I would think that they would be highly suseptical to Computer Viruses, computer weapons or Radiation type bombs or weapons. These would attack their processors or whatever they use. Just some ideas mac
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just some ideas Mac
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March 22nd, 2001, 05:34 PM
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Captain
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Re: The Rage Collective Version 1.0
I am almost ready to release Rage 1.1 that addresses the issues that have been brought up here.
I have two questions:
1) Does anyone know how to get the AI to demand surrender? The rage had the Norak down to just their homeworld, with more than 10 times the number of points the Norak had, and they never issued a demand for surrender. After several turns they diverted enough of a fleet from attacking the Phong to glass the Norak homeworld, but they never asked for surrender. As I read the politics file, they should have started asking for surrender when their point total was twice that of the Norak. (Or do they only ask once, long before the other race would be prepared to surrender - if it came early enough, I might have missed it?)
2) I have tinkered around with the .emp files to see if I could give the "Mechanoid Race" characteristic to the Rage to make them immune to plague (as discussed in this thread). I can't justify the expense in the 2000 or 3000 point files, since my goal is maximum competitiveness, but I could do it in the 5000 point file. The question is, is it worth it to spend 1000 racial points to give them "Mechanoid Race" in the 5000 point file instead of further bumping up some of the basic characteristics?
Any thoughts or opinions on these would be greatly appreciated. I would like to package up the Rage 1.1 in the next day or so (perhaps even this evening, depending on how much time I have).
Thanks
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My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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March 22nd, 2001, 06:36 PM
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Major
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Re: The Rage Collective Version 1.0
quote: Originally posted by Alpha Kodiak:
1) Does anyone know how to get the AI to demand surrender? The rage had the Norak down to just their homeworld, with more than 10 times the number of points the Norak had, and they never issued a demand for surrender. After several turns they diverted enough of a fleet from attacking the Phong to glass the Norak homeworld, but they never asked for surrender. As I read the politics file, they should have started asking for surrender when their point total was twice that of the Norak. (Or do they only ask once, long before the other race would be prepared to surrender - if it came early enough, I might have missed it?)
Why would they start asking at twice their enemy's score? I think the lowest setting for an AI to accept the surrender demand is 5x or 10x (i.e., they'll only surrender when the opponent is 5 to 10 times stronger). Maybe the setting for requesting a surrender should be higher, maybe around 10x or 11x...
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