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Old May 23rd, 2004, 08:13 PM

Phoenix-D Phoenix-D is offline
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Default Re: v91 Boarding Parties

Its not illogical. The ship only SDs when it is going to be captured if it doesn't. Better 100 ships dead on both sides then you now having -200- ships and they 0..
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Old May 23rd, 2004, 08:21 PM
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Default Re: v91 Boarding Parties

And it is what shields are for as well, since you cannot board a shielded target. You would need to put Shield Depleters (and a lot of them, just in case) on your boarders as well, and the build time reaches at least two turns then. (Assuming you have a Space Yard III and good construction rate bonuses, so it will likely be more three turns)

My understanding of the SDD is that the boarders cannot know about it, and so are willing to try their luck at capturing this ship. How would you know before boarding the ship that it can, or cannot, self destruct? At least it explains why your crews are willing to get killed by triggering a SDD, if fanatism isn't part of your Empire.

I will admit I would prefer if the self-destruct didn't always happen, and a mean to disable this device would be useful as well. Since the SDD is supposed to overload the engines, thus destroying the ship, how can it do so when all the engines are gone? And perhaps boarding with the intent of actually capturing the target may occur then. (The only use for boarders being to trigger the SDDs at the moment, unless you are very lucky and manage to take down the SDD without damaging the ship too much)
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Old May 23rd, 2004, 08:23 PM
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Default Re: v91 Boarding Parties

So the SDD actually has a purpose. Interesting, and far cheaper than sticking two or three secutity stations on a ship.
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Old May 24th, 2004, 05:53 PM
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Default Re: v91 Boarding Parties

Quote:
Originally posted by Phoenix-D:
Its not illogical. The ship only SDs when it is going to be captured if it doesn't.
I also think just trying to board will cause the destruct to go off. That means you can have a (Say CL) with lots of shield depleters and one BP Tech1. It will cause a BaseShip to blow.
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Old May 24th, 2004, 07:57 PM
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Default Re: v91 Boarding Parties

Quote:
Originally posted by Parasite:
I also think just trying to board will cause the destruct to go off. That means you can have a (Say CL) with lots of shield depleters and one BP Tech1. It will cause a BaseShip to blow.
Unless, of course, the BaseShip decides to blow your LC first . After all, these are normally designed to do a lot of blowing up - and from a bigger distance than boarding works.
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Old May 24th, 2004, 08:00 PM

Phoenix-D Phoenix-D is offline
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Default Re: v91 Boarding Parties

Quote:
Originally posted by Parasite:
I also think just trying to board will cause the destruct to go off. That means you can have a (Say CL) with lots of shield depleters and one BP Tech1. It will cause a BaseShip to blow.
No. You have to -win- for the SD to go off. Of course most ships have so little boarding defense you win all the time anyway.
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