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June 15th, 2004, 02:08 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE4 Map analyser
Well, I think it may just be just about working...
Very slow right now, but it does finish the system stat calculations.
Its just a matter of summing those over the probability of each system in the quadrants file and drawing the results to get the operation completed.
First things to do are debugging.
The planet counts for each race atmo/surf combination look OK, and the facility slots are on the right track, but the other stats have gone really wonky.
Then speed improvements.
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July 29th, 2004, 06:36 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: SE4 Map analyser
Alrighty, a couple of copy-paste bugs down, and a fix for the ring/sphereworld entries messing with the stats.
I think its working now...
Just need to make the systemtypes.txt analysis much more efficient so it dosen't take all day to finish.
Then the quadranttypes part will be a simple sum of the system stats!
I'm letting this beast run overnight on the stock datafiles to see what it comes up with 
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July 29th, 2004, 07:56 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SE4 Map analyser
To answer a few questions from IRC...
Quote:
[09:02:37-PM] Heh, GG/none ringworlds...
[09:02:49-PM] Do those actually build properly in game?
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No, they are impossible to build in-game. Your program needs to ignore them.
Quote:
[09:39:27-PM] I wonder if the ring/sphereworlds are driving up the numbers when huge is a possibility...
[09:39:49-PM] Are they a special case?
[09:55:54-PM] Hey.
[09:56:52-PM] Is it the "constructed world" tag that makes the diff?
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I believe that is what makes the difference. I do not know if size matters for constructed planets, though I suspect that it does.
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July 29th, 2004, 07:59 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE4 Map analyser
Ok, its down to 5-10 seconds per system instead of per planet
Now to sum over the systems in the quadrant, and display a pretty graph of the data 
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July 29th, 2004, 10:19 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE4 Map analyser
http://imagemodserver.mine.nu/nick/t...apanalyse1.gif
I'm also planning to make some pie charts on a separate screen.
Any requests or comments on what kind of output you guys would find mose useful?
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July 30th, 2004, 03:29 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: SE4 Map analyser
Slightly off topic...Sorry SJ. The picks on the GIF gave me a thought. Scarey I know...
Can you MOD the specific Atmosphere/Planet type to a certain component? Basically the colonizing component will only work on the specific Atmosphere/Planet conditions?
Kana
*Now back to your regularly scheduled thread*
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July 30th, 2004, 04:10 PM
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Major General
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Join Date: May 2002
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Re: SE4 Map analyser
What are you writing it in for language? C#/++ or VB or Delphi? Just curious!
If started from a Run commando does it take any parameters?..... (I e if I make a plug-in text file for the companion to start it should I send any parameters, ie paths or such?)
I think it looks real good, and it will help settle all those discussion (You had more planets, facilities, huges ones etc once and for all  )
Will it show asteroids and special systems aswell?
[ July 30, 2004, 16:19: Message edited by: Ruatha ]
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