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July 29th, 2004, 10:19 PM
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Shrapnel Fanatic
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Re: SE4 Map analyser
http://imagemodserver.mine.nu/nick/t...apanalyse1.gif
I'm also planning to make some pie charts on a separate screen.
Any requests or comments on what kind of output you guys would find mose useful?
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July 30th, 2004, 03:29 PM
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Re: SE4 Map analyser
Slightly off topic...Sorry SJ. The picks on the GIF gave me a thought. Scarey I know...
Can you MOD the specific Atmosphere/Planet type to a certain component? Basically the colonizing component will only work on the specific Atmosphere/Planet conditions?
Kana
*Now back to your regularly scheduled thread*
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July 30th, 2004, 04:10 PM
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Major General
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Re: SE4 Map analyser
What are you writing it in for language? C#/++ or VB or Delphi? Just curious!
If started from a Run commando does it take any parameters?..... (I e if I make a plug-in text file for the companion to start it should I send any parameters, ie paths or such?)
I think it looks real good, and it will help settle all those discussion (You had more planets, facilities, huges ones etc once and for all  )
Will it show asteroids and special systems aswell?
[ July 30, 2004, 16:19: Message edited by: Ruatha ]
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July 30th, 2004, 06:20 PM
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Shrapnel Fanatic
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Re: SE4 Map analyser
Quote:
Originally posted by Kana:
Can you MOD the specific Atmosphere/Planet type to a certain component? Basically the colonizing component will only work on the specific Atmosphere/Planet conditions?
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Sadly, no. The only colonizing abilities available are the 3 planet type ones. The ability to colonize by atmosphere instead was lost in the transition from SE3 to SE4 (SE3 had no planet type, just size and atmosphere). There are colony modules for all of the different atmospheres in the graphics files, but there is no practical use for them. 
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July 30th, 2004, 07:19 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: SE4 Map analyser
Quote:
Originally posted by Ruatha:
What are you writing it in for language? C#/++ or VB or Delphi? Just curious!
If started from a Run commando does it take any parameters?..... (I e if I make a plug-in text file for the companion to start it should I send any parameters, ie paths or such?)
I think it looks real good, and it will help settle all those discussion (You had more planets, facilities, huges ones etc once and for all )
Will it show asteroids and special systems aswell?
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Its in VB. Not overly efficient, but it works.
I don't look at commandline parameters... You'll want to look at the charts and graphs and numbers when its done.
I figure the best way to use it is to run through the analysis, tweak the mod, and then re-analyse the parts you changed.
Repeat until your maps are fairly balanced
Asteroids and special systems don't contribute to any of the current stats (# colonies, # facility slots, population max, etc)
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The actual maps will vary from the average statistics, of course, but at least you will know that, on average, your mod will produce fair maps.
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July 30th, 2004, 08:19 PM
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Major General
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Re: SE4 Map analyser
It's just that I've been in discussions as to "How many asteroids" are thjer in this map, and in the game there is no way to find out except counting them manually.
And it would be good too see how many special systems are produced, to see if they are too many or too few, perhaps an extra page
Black holes : 1
Nebulae: 2
etc, if it's doable. (No pressure, just a suggestion, disregard at will  )
About commandline parameters, I just wondered how one loads a map into it, is there a "open dialog" or do you run it with "Mapanalyzer.exe c:\se4\mods\AImod\mymap.map" or whatever..
Like in SE4 you can start it with "SE4.exe savegames\mygame.gam" or something like that.
I think VB is quite efficient these days, it was different when it was an interpretating language instead of compiling as it is today!
[ July 30, 2004, 19:24: Message edited by: Ruatha ]
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July 31st, 2004, 12:06 AM
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Shrapnel Fanatic
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Re: SE4 Map analyser
http://imagemodserver.mine.nu/other/...E4mapstats.rar
Here we go!
There are some extra options available on the pie charts, even!
Note: All stats are PER SYSTEM.
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Ok, you're confused as to the nature of the program
This thing looks at data files, and calculates what the stats of the average map are from systemtypes.txt, planetsize.txt, and such.
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BTW, I did improve the efficiency by about a factor of 10...
The systemtypes analysis still takes a minute or two, but its not insane anymore.
I've added a progress bar so you can tell that the system analysis is actually working
The tree shows you the dependencies, just click the button corresponding to the things you've changed, to update the stats. Green lines show things that have been completed, yellow is in progress, and red is incomplete items.
Once you get down to the quadrant types analysis button, it will open a new window, and tally up the stats for that quadrant type. You'll see the numbers roll for about 5 seconds, then they will be rounded off and steady.
Click the option buttons to switch between pie graph view, and the numerical chart view.
[ July 31, 2004, 00:55: Message edited by: Suicide Junkie ]
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