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May 24th, 2004, 05:52 PM
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Shrapnel Fanatic
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Re: Space Empires Evil Ruler Handbook.
33. - Never underestimate the power of stellor manipulation. A good cloaked star killer parked in orbit around your enemies sun is worth a 100 ships on that systems Warp Point.
34. - A "explorer ship" is a prelued to an invasion fleet, destory any such ships that enter your space.
35. - Treaties are meant to be broken.
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May 24th, 2004, 07:19 PM
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Major
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Re: Space Empires Evil Ruler Handbook.
36. A cloaked star kiler parked in orbit of you ally's sun is worth more than one around your enemy's
37. Obscuring storms are good places to build star bases and fleets. Especially if that storm is in an enemy's system.
38. Capturing and analyzing an enemy colony ship is cheaper than researching a new colony technology.
39. Having an enemy race that breaths the same atmosphere as you is a good excuse for jettisoning captured population in to space.
40. When you laugh, use your diaphragm. MUHAWHAWHAWHAW!! (and always use at least two exclamation points)
41. Make a ship set that's entirely black. (That's so evil it's cheating)
[ May 24, 2004, 18:23: Message edited by: Urendi Maleldil ]
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May 24th, 2004, 07:37 PM
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National Security Advisor
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Re: Space Empires Evil Ruler Handbook.
46. I will always remember that obsurcing storms are useless against scanner technology and not base my entire strategy on my Fleet of Doom lurking invisible in one.
[ May 24, 2004, 19:05: Message edited by: Phoenix-D ]
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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May 24th, 2004, 08:02 PM
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General
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Re: Space Empires Evil Ruler Handbook.
42: I will acknowledge that there are actual threats which may be lurking in the least welcoming corners of space, waiting to endanger my Empire (and above all, my life). Therefore, I will set up a very tight blockade around any red nebulae which happens to be too close to my worlds for my liking. Mines and spy ships are to be deployed in the wormholes leading to such nebulaes, for there is no way of detecting an enemy ship in the mist of the interfeces of such systems. As soon as the technology is available, I am to close the wormholes leading to these awful systems, while keeping a close eye on any wormhole being opened directly to this nebulae.
43: I will remember that having too big an Empire is ground for being declared "Mega Evil Empire", especially if I am regarded as being a successful Evil Overlord. Therefore, I will do my best to hide the true strength of my Empire, while maintaining the façade of a peaceful and enlightened leader. Obviously, I will not appear as a weakling either, since I would then be a likely target for another would-be Overlord. If my Empire seems to be the most powerful in the galaxy, paranoia is the wisest course of action to take, as your allies might be plotting to bring you down as you are reading these lines.
44: If I ever happen to have the slightest doubt about something, don't. Only a lunatic Overlord would take any chance when it can be avoided by careful planning, and so I will gather the best intelligence available fore making any move. Thus I will create the Space Patrol to act as cannon-fodder and suicidal reconnaissance, and these bold scouts going where angels fear to tread will mostly be my too intelligent advisors and other threats to national security (and to my own hide, obviously).
45: Research will be my sole priority, for even vast numbers of ships will avail little if they cannot hit the enemy or do any significant damage. I will not consider giving my technology away to petty allies and cunning foes either, but instead I will do my best to find a weakling ruler willing to enter an unilateral technological exchange with my Empire. In exchange for my protection, this Empire will focus on specific areas for my exclusive benefit, areas not critical if possible. (It would not do, for example, if my partner decided to give away on a whim the secrets of the fabled Stellar Destruction device to my arch-nemesis)
[ May 24, 2004, 19:05: Message edited by: Alneyan ]
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May 24th, 2004, 08:18 PM
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Brigadier General
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Re: Space Empires Evil Ruler Handbook.
43. When my wonderful citizens are under attack on colony ships and transports I will overrule any sort of command/coup/uprising and order them to ram the enemy ships. A couple million Citizens is nothing compared to saving my illustrious reign (and hide)
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May 25th, 2004, 03:40 AM
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Major
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Re: Space Empires Evil Ruler Handbook.
47. Always trade ships with either no engines or no weapons
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May 25th, 2004, 06:17 AM
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Major
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Re: Space Empires Evil Ruler Handbook.
48. I'll welcome rulers who are willing to trade with me. But I'll ascertain that hypnotic code, which forces my partner to accept trade without viewing for details, is included into trade message. After that I'll put all the partner's planets, ships and techs to my Want list. Square deals should be favorable for me, first of all.
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