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June 9th, 2004, 06:10 PM
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Re: Never ending PBW games because of Stellar manip
Personally i would implement limits for fighters, bases and ships for sector. As there allready is for satellites & mines. It wasent on datafiles so i suppost that it can't be modded?
That would decrease penalty of defender firing first and make combats bit more evenly. When fleet sizes exceed 100 things are get out of hand. Sure players would still bring hundreds of ships to fray, but with separate fleets and intercept orders they would fought in different order.
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June 9th, 2004, 06:52 PM
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Re: Never ending PBW games because of Stellar manip
That would be a nice idea indeed, and you could mod a part of the solution. (Basically, make Bases act as satellites, making Bases subject to the satellite limit per sector) Something along these lignes might be done for stationary fighters (outside combat at least) as well.
However, such a suggestion would be difficult to implement for ships, as you could have two fleets of the maximal size on the same sector at the same time. I am not too sure on how you would work around this. The same problem goes for fighters able to move on their own, plus the fact that fighters can be launched during a combat.
This being said, I would also like less ships involved in battles from the midgame onwards. And then, there is the matter of Stellar Manipulation and choke points, which can act as a powerful deterrent for any offensive. (Basically the situation you describe. It doesn't happen too often, as you need two players to reach the same position at about the same time ; otherwise, the one without Warp Openers/Closers is slaughtered very quickly.) But it seems like I am digressing here.
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June 9th, 2004, 09:12 PM
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Re: Never ending PBW games because of Stellar manip
If you made some very-high-tech killer drones which use a lot of supplies, then you could have something to discourage fleet accumulations, because an expensive drone attack could threaten a fleet concentration, but would not be cost-efficient against moderate-sized fleets, because it would only be good for one battle (thanks to a high supply use - perhaps high supply use to move from sector to sector, which would eliminate the drone if it moved). Needs refinement and balancing, but perhaps it could address the mass fleet issue.
PvK
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June 9th, 2004, 10:34 PM
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Re: Never ending PBW games because of Stellar manip
What about modding the system shield to reduce system happiness, system intel, research, organics, rads, minerals, and if possible, production.
You'll have to think long and hard about using one of those, no?
How about it increases the chance of bad events in the system? (you are afterall playing with powers you can barely comprehend...muhahaha)
Or, it needs the power of the sun, so it's either sphereworld, or system shield?
Can you give facilities a maintenance cost? If so, make it a killer so that you can afford them for only a couple systems...
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June 10th, 2004, 02:17 PM
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Re: Never ending PBW games because of Stellar manip
Quote:
Originally posted by clark:
What about modding the system shield to reduce system happiness, system intel, research, organics, rads, minerals, and if possible, production.
You'll have to think long and hard about using one of those, no?
How about it increases the chance of bad events in the system? (you are afterall playing with powers you can barely comprehend...muhahaha)
Or, it needs the power of the sun, so it's either sphereworld, or system shield?
Can you give facilities a maintenance cost? If so, make it a killer so that you can afford them for only a couple systems...
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Then you just make a warp net, closing of all your systems for free.
Paul1980au's suggestion of random warp openings seems good to me. (But it must come with a monthly cost of $5 )
[ June 10, 2004, 13:19: Message edited by: Ruatha ]
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June 10th, 2004, 03:50 PM
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Re: Never ending PBW games because of Stellar manip
Quote:
Originally posted by clark:
Can you give facilities a maintenance cost? If so, make it a killer so that you can afford them for only a couple systems...
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You can in 1.91 by giving them a negative resource generation ability (in previous Versions you'd have to use the solar resource generation or regular extraction abilities which depend on odd factors like the number of stars and the planet value)... but the cost doesn't show up right in the planetary net resource production display 
__________________
The Ed draws near! What dost thou deaux?
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June 10th, 2004, 04:19 PM
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Corporal
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Re: Never ending PBW games because of Stellar manip
Quote:
You can in 1.91 by giving them a negative resource generation ability (in previous Versions you'd have to use the solar resource generation or regular extraction abilities which depend on odd factors like the number of stars and the planet value)... but the cost doesn't show up right in the planetary net resource production display
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So here is an interesting (at least to me) thought, what if the system didn't have a space port, would it still take resources away? Or is it like cargo space (I think cargo space dosen't need a space port, but I could be mistaken)?
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