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June 10th, 2004, 04:46 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Never ending PBW games because of Stellar manip
Quote:
Originally posted by clark:
What about modding the system shield to reduce system happiness, system intel, research, organics, rads, minerals, and if possible, production.
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Clark, I also like the ability in the se4 v1.91 upgrade - that gives negative resource generation.
Your idea is a good one; perhaps a monthly usage of some rads, would do the trick on the system warp sheild 
[ June 10, 2004, 15:51: Message edited by: JLS ]
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June 10th, 2004, 09:09 PM
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National Security Advisor
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Re: Never ending PBW games because of Stellar manip
This is a new 1.91 ability that actually reduces resources by a fixed number, and is not affected by planet richness, mining aptitude, resource scanners, robotoid factories, or anything else, correct?
PvK
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June 11th, 2004, 03:05 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Never ending PBW games because of Stellar manip
I believe so... not entirely sure about the robotoid factories or happiness, though, but I'd be surprised if they did affect it since the ability was created primarily for components, IIRC. However, there's a bug with that ability so that you don't get to see the amount produced or deducted in your budget window... 
__________________
The Ed draws near! What dost thou deaux?
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June 11th, 2004, 03:11 PM
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Lieutenant Colonel
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Join Date: Feb 2003
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Re: Never ending PBW games because of Stellar manip
Quote:
Originally posted by PvK:
This is a new 1.91 ability that actually reduces resources by a fixed number, and is not affected by planet richness, mining aptitude, resource scanners, robotoid factories, or anything else, correct?
PvK
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This is great PvK, check out the SJ mod. SJ is basing the economy on it.
As Ed says, you need to keep an eye on your resource totals at the top right of your screen - It is a fun idea and has a lot of potential
se5 potential
= = = =
SJ's MOD download
SJ MODS Thread
[ June 11, 2004, 14:29: Message edited by: JLS ]
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