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June 1st, 2004, 07:28 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Unit cap
I'm not sure you get a message about maxed out units. I think they just don't launch when you try to launch them.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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June 1st, 2004, 07:49 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Unit cap
The limit for units in space is settable at game setup. Default is 2000 if I recall correctly, but can be set as high as 20,000 and I think as low as 100. The default itself can even be changed in settings.txt.
You do get a message. It says something about not being able to launch because the maximum limit has been reached. I haven't hit it in while, but used to all the time with pre-gold SE4 before they fixed the bug where you couldn't self-destruct mines.
As the others pointed out there is no limit on number of units in storage other then the total amount all you planets, ships and bases can carry.
[ June 01, 2004, 18:52: Message edited by: geoschmo ]
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Who I'll be tomorrow is anybody's guess
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June 1st, 2004, 10:26 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Somewhere out there...
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Re: Unit cap
Quote:
As the others pointed out there is no limit on number of units in storage other then the total amount all you planets, ships and bases can carry.
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Perfect example of this.
I'm currently playing a single player game in which one of the ai has over 40k units. Most of them are troops on planets(I've captured quite a few planets with 50+ troops).
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June 2nd, 2004, 12:45 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Unit cap
When you reach either the maximum number of ships or units, the message is also accompanied by a picture with a red 'target' circle with a picture of a generic ship or unit.
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June 2nd, 2004, 10:02 PM
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Corporal
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Join Date: Mar 2004
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Re: Unit cap
Thanks.
Then I don't have to worry, since most of my units are troops.
Some of the AIs have like 30k units.... 
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June 3rd, 2004, 03:25 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
Posts: 538
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Re: Unit cap
Is there any way to set that 20K limit to 50K ?
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June 3rd, 2004, 03:37 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Unit cap
Don't think so, unless you want to bribe Malfador to implement it.
PvK
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