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  #1  
Old March 19th, 2001, 05:18 PM

Felan Felan is offline
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Default Re: Is AI/ministers worthless for pop relocation?

Is it better to use really large pop transports or smaller ones with the AI pop transport minister?
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Old March 19th, 2001, 05:44 PM
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Richard Richard is offline
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Default Re: Is AI/ministers worthless for pop relocation?

The minister was tweaked to not suck planets dry as the old minister had a habit of doing.

This way you do get the minister moving folks but not at the expense of your old colonies.

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Old March 19th, 2001, 08:18 PM
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Default Re: Is AI/ministers worthless for pop relocation?

Think there's still a problem with the pop transport

- at first I notice that the minister always fills the pop transport, no matter what cap it has, thus taking away some 240M from a planet that has only 2000M pop (this could be fixed making pop take 50kt/1M instead of 5kt/1M, though)

- second the transports sometimes do get "stuck" .. tested with cargo pods set to 80kt cap. instead of 150kt once, and it seemingly got worse .. I could put all transports on minister control, and not one of them moved if it arrived at the planet Last turn with 0 movement left .. got loaded, but never left in the next turn. (making the cargo cap 80kt was a bad idea, by the way, as the AI mixed up all components that had that cargo cap .. used sat.bays on all transports )

Maybe things would work better if the cargo cap of the pop transports where lower .. ?

A.
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Old March 19th, 2001, 09:02 PM

javaslinger javaslinger is offline
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Default Re: Is AI/ministers worthless for pop relocation?

I agree. The pop transports under minister control are definatley getting stuck.

some how they got unstuck either when I took them all off minister control, fiddled with them, and put them back on

Or, when I just saved and restarted?

Not sure...

Ken
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Old March 19th, 2001, 09:15 PM

Lord Felix Lord Felix is offline
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Default Re: Is AI/ministers worthless for pop relocation?

The population transport minister is the only minister I'd want to use, doing an essential task that is tremendously tedious. But that minister simply does not work at all.

This is the No. 1 thing I'd like to see patched (aside from the passivity of the AI).
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Old March 20th, 2001, 05:54 AM

Trancejeremy Trancejeremy is offline
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Default Re: Is AI/ministers worthless for pop relocation?

My trouble with was it would mix conquered aliens in with my own people. Which is a problem when they breathe different atmospheres.
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Old March 20th, 2001, 07:39 AM

Aussie Gamer Aussie Gamer is offline
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Default Re: Is AI/ministers worthless for pop relocation?

I have used the ministers for Pop moving and they are pretty stupid.
They removal a lot of population from the homeworlds sometimes taking them done below 2000.
They only do one thing per turn, eg move to a planet, next turn unload, next turn move again.
They basically take the population to the closest planet and fill it up forst, leaving no room for natural growth.
I feel that they are a waste of time and don't work properly.
DON'T USE THEM>>>
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