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June 22nd, 2004, 03:43 AM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: Retrofit Q
Ok, now I really am annoyed. for the third turn running I tried to retrofit. This time only a single ship, from one type of colonizer to another type colonizer, with the only difference being that single colonizer component. I had plenty of resources, was making a surplus and still had, in storage more than enough. WTF?
oh well. I'm about ready to give up on retrofitting...
thanks,
alarik
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June 22nd, 2004, 05:27 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Retrofit Q
You cannot retrofit one colony module to another, at least in the default game. Refer to Fyron's post below to see the settings.txt entry.
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June 22nd, 2004, 05:58 AM
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Brigadier General
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Re: Retrofit Q
Quote:
Originally posted by Captain Kwok:
You cannot retrofit one colony module to another, at least in the default game. Refer to Fyron's post below to see the settings.txt entry.
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You can. What you can't do is add a colony module to a ship by retrofit if it didn't already have one to start with.
Slick.
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Slick.
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June 22nd, 2004, 10:14 AM
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Major
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Re: Retrofit Q
Does retrofitting work at all (for you) in that game ?
If not, you might have one of those very rare unexplainable bugs that come with a corrupted .emp file. If you’re not sure, save your .emp and start a testgame (full tech) and see if retrofitting works there. If its an .emp bug, I’m afraid there is no fix (that I know of) 
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June 22nd, 2004, 05:07 PM
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Lieutenant Colonel
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Join Date: Dec 2001
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Re: Retrofit Q
Quote:
Originally posted by Slick:
quote: Originally posted by Captain Kwok:
You cannot retrofit one colony module to another, at least in the default game. Refer to Fyron's post below to see the settings.txt entry.
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You can. What you can't do is add a colony module to a ship by retrofit if it didn't already have one to start with.
Slick. A colony module is typically above the 50% resource limit for retrofitting.
Retrofitting colony types would require a very expensive colony ship. (true in 1.49???)
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June 22nd, 2004, 05:29 PM
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National Security Advisor
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Re: Retrofit Q
Quote:
Originally posted by Wardad:
A colony module is typically above the 50% resource limit for retrofitting.
Retrofitting colony types would require a very expensive colony ship. (true in 1.49???)
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No, that's not how it works actually. You are confusing two separate things. One being the cost of doing the retrofit, and the other being the difference in value of the two ship designs. The actual cost of the retrofit has nothing to do with the 50% limit. The game compares the value of one design to the value of the other design and if one is more then 50% greater then the other it doesn't allow the retrofit. If you are taking off one colony comp and putting on another the values of the two designs are identical, so there is no way that would trigger the 50% limit. You do have to pay for the cost of the component, but you could retrofit between two designs where the comp you are replacing was 100% of the total cost of the ship as long as the comp coming off and the comp going on are of comparable (within 50%) value. Assuming of course you had a mod where the value of the ship could be all tied up in one component.
[ June 22, 2004, 16:39: Message edited by: geoschmo ]
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June 22nd, 2004, 08:07 PM
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Lieutenant Colonel
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Re: Retrofit Q
thank you GEO.
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So many ugly women, so little beer.
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