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June 4th, 2004, 10:45 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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Re: New mod needs your help
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What do you mean by a unit-based troop system?
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Basically, instead of small, medium, and large troop sizes there are several different Army sizes (5kt-300kt). The troop components, instead of your standard weapons and shields, are Infantry, Artillery, Tank, etc. while the troop cockpit is the Command Unit, the troop life support is the Command Support Unit, and the troop crew quarters are Communications Relays. A smaller army only requires a Command Unit, while a medium army requires a Command Unit and 1 or 2 Command Support Units. The largest armies require the above plus Communications Relays.
There was a mod a long time back called Great Naval Battles that had a similar system. I really liked it. Too bad the mod was never finished.
Yeah. There's no way to do these perfectly. But basically my Space Colonies are special planet sizes. They are built by special planet creator-like components from "materials mined from asteroids". So basically you transform asteroids into space colonies. I think this will work, and I've created the components, but it's not fully tested yet.
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political and administration facilities
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System Administration facilities will be like in Adamant. (I didn't even know they were in there.) I also like the immigration facilities in Proportions. They will be facilities that have a positive influence on the whole system large enough that you will miss it when it gets blown away.
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... what kind of help do you need?
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The mod can be broken down into individual focus areas. I've already done most of this:
- Tech Tree (which is mostly done)
--- Racial and "ruin" techs
- Components
--- Weapons
--- the Shield and armor systems
--- the Propulsion system
--- the Reactor system
--- Sensors and Electronics
- Facilities
--- Some facilities need to be added
- Planet Sizes (the planets and systems are all FQM Deluxe, but things like Space Colonies still need to be added)
- Mounts
--- special mounts (for phasers and disruptors)
- Vehicle sizes
--- Ship sizes (includes Fighters and Shuttles)
--- the Troop system + troop components
- Player testing
- AI (default and converted stock AI)
--- Research
- New idea generation
--- In some ways, mods are just never finished.
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June 5th, 2004, 12:55 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: New mod needs your help
More importantly than how the troops are designed:
does the mod encourage captures / discourage glassings?
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June 7th, 2004, 06:21 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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Re: New mod needs your help
That will depend on the technology an empire has researched.
A race with lots of high damage weapons would do better to just glass a planet, while a race with lots of troop techs would be better off invading and capturing a world whole.
At least that's how I'd like to balance the mod. The tech file is a really big part of this mod and determines a lot about how a race will play the game. And crap of all craps I had a brainstorm the other night and I'm reorganizing the tech areas file yet again, which means I have to write a new AI research file. Again.
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June 7th, 2004, 07:03 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New mod needs your help
Another thing I was thinking of:
If you crank up the hitpoints and damage of troops by 10x or 100x, then it would be worthwhile stacking a bunch on your worlds just to be decoy targets for orbital bombardment.
If you've got efficient, low supply cost bombs, you could spend a turn or two to glass it...
but if you've got high-powered infantry it would be simpler to just dump them on the surface so they can rapidly lay waste to the high-hitpoint troop population. If you don't manage to capture, then at least you've cut down on the time it will take to glass the planet as punishment  .
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June 8th, 2004, 10:08 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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Re: New mod needs your help
That's a good idea. I could even add a defensive component specifically designed to defend against orbital bombardments. I already have prefabricated fortifications which help defend against ground attacks. I could add a prefab bunker or something.
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