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June 7th, 2004, 06:45 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Zero Zero Zero
Quote:
Originally posted by geoschmo:
Well, I may be going off old information. I know in the past you kept the colony with zero population. Perhaps that was changed.
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I think it was lost in the change from SE3 to SE4.
Check to see if your planets are rioting. Various things happening in your empire can lead to an increase in anger levels. What happiness type did you pick? Bloodthirsty and Neutral get angry over new colonies established.
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June 8th, 2004, 12:38 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Zero Zero Zero
Anger and even riots don't decrease population, though.
I was pretty sure plagues and random or intel-generated population loss events would leave empty colonies - the colony box shows (except on moons) with no population bars inside it. Enemies who land troops will get the planet and all facilties and units that were on it, too, IIRC.
PvK
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June 8th, 2004, 01:45 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Zero Zero Zero
Plagues, either event or bomb caused, definitely always reverts the planet to uncolonized when all population is dead. You get a message to the effect that "Population of planet has expired from the plague"
What leaves an empty planet with facilities intact is the food poisoning Intel option, and maybe some other events too, I don't know.
This is the second thread today about wierdness associated with altering the starting population setting up from zero, in order to speed things up. Gonna be cool when someone figures out what's happening, this is all to wierd for me to start experimenting.
[ June 08, 2004, 02:26: Message edited by: Arkcon ]
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June 10th, 2004, 06:33 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: Zero Zero Zero
In a recent game I was playing, a bomb exploded on one of my planets (an intel attack) and killed all my population, but I still had the colony. Just zero population.
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June 10th, 2004, 12:21 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Zero Zero Zero
This is all very odd.
I once again had an event-plaque and my planet was cleaned up completely. Is it possible "zero population and nothing else" happens in classic turn games ?
I am 100%, no 1000% ! sure plagues wipe out planets completely in simult. turn games
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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June 10th, 2004, 02:01 PM
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Corporal
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Join Date: Dec 2002
Location: Cambridge England
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Re: Zero Zero Zero
I've just checked all the TDM AI's that played
against me (turn 150) and they all had similar
problems.
From a couple to a couple of dozen "never" in
the production menu. All had zero population.
I guess the only way to avoid plagues is to setup
your race to be immune to them at the start of the
game.
I'll try that next game and report back.
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June 10th, 2004, 11:23 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Zero Zero Zero
Ok, maybe I mis-remembered about the plagues causing empty colonies... so perhaps it's the other events and intel strikes that remove population without removing the colony.
Those should all generate log Messages, though... but perhaps one of them doesn't?
PvK
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