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June 30th, 2004, 08:41 AM
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Re: ExMod 1.09 has arived
A transport with starting tech gets 330mill on it, the colony ship gets 34mill (with one cargo bay) thats 364million. After you turn emergency build on it takes 0.6years - not so bad if you ask me =P. The other way is natural merchants... no space port needed =)
Also, theres a neutron bomb that only kills population for that planet with 21billion =)
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June 30th, 2004, 11:29 AM
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Re: ExMod 1.09 has arived
Ahh yes. I thought of the transport soon after I posted  But still that'd set my colonization and land grab far back, by half since a transport takes about as much time as a colonizer. Then again, everyone's set back as much... true. Good point =) Does your AI know to build transports to send population?
Oh yes. I didn't think of the neutron bomb. Eheheheheh. Now there's a thought. *evil laugh*
Abd.
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June 30th, 2004, 11:32 AM
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Re: ExMod 1.09 has arived
Oh wait. Still, could you lower the costs somewhat? 6 months on emergency build leaves little time for any development, and the slow time would absolutely kill... The gameplay would slow to a crawl.
If you could bring it down to 6 months on normal build AFTER you transport population, now that would be just about balanced. The player is glad that his strategy of transporting population has worked somewhat. And you do have a point, that it is far more realistic that way. (put it in the mod desc!)
Oh yeah. Want me to write a modinfo?
Abd.
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June 30th, 2004, 03:14 PM
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Re: ExMod 1.09 has arived
Quote:
But where to get generic_portrait_infantry.bmp?
.../...
Adamant has such a file in its Pictures\Race Generic folder. I believe it is different from the one in Proportions.
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Or, you culd leave the file out of your mod and just instruct ppl to download the neo-expansion pack from my website. It contains a generic infantry pic, as well as infantry and other neostandard pics for numerous stock races.
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July 1st, 2004, 02:41 AM
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Re: ExMod 1.09 has arived
Yeh, I gess it does take too long to build a space port, hehe, Its changed.
Also, I need your opinion
http://24.82.179.178/exmod/banners.html
what banner looks the best?
and sure, write mod info =) any help is good
[ July 01, 2004, 01:44: Message edited by: The Frenchmen ]
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July 1st, 2004, 05:20 AM
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Re: ExMod 1.09 has arived
LOL all very nice! Except for some of the dark-red-on-black-background ones, everything looks good and clear.
Use them all! just set it to choose a different one to show each time  no idea how though, just know it can be done.
Can't test today. Last test tomorrow, big history.  *shudder*
Abd.
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July 2nd, 2004, 01:06 AM
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Re: ExMod 1.09 has arived
I like this one..
But they are all good. Cheers! 
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