As I see it, the specializations would be as follow:
- Above average: Research, Aggressiveness/Defenciveness, Minerals and Maintenance. (According to my small calculations, Minerals is better for the early game while Maintenance helps a lot later on. It depends on your losses and the presence of trade as well, so in short... Your mileage may vary. *Smirks*)
- May help certain players: Cunning (with a very high bonus), Political Savvy, Construction Aptitude (if you want to be mean, prevent a player from being able to build Colony Ships on Emergency Build in one turn without investing quite a lot of points in Construction) and possibly Organics/Radioactives for Monolith Users and/or resource conVersion.
- Could be useful if made very cheap/gives a huge bonus: Happiness, which may give a small bonus early on or speeds up the process of reaching Jubilant everywhere. It shouldn't cost as much as something like Maintenance obviously.
The rest of them do not quite seem too useful in a vanilla game, though some may become useful under certain circumstances. (For example Physical Strength when facing a player fond of Replicant Centers when you play without glassing)
I am not too sure how Repair works when improved, but I seem to recall it doesn't affect the actual repair rates. Is it so? Otherwise, it could make for an interesting side bonus, but then, a trait would work I guess.
As for the cultures: it would indeed be another way to achieve the same result. There might be another solution as well: instead of altering the game files, this "mod" would be a very nice table, and the players would make their own cultures according to this table (on a point-based system as in SEIV). The game owner would then create a culture per player to make their Empire files, leaving aside the characteristics. If wished, it might even allow the players to hide their characteristics, or at least to only give limited information about them. (So instead of saying that an Empire has 50% offence/defence, it would be something like "this Empire isn't focused on combat")
[ June 09, 2004, 15:34: Message edited by: Alneyan ]