.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 11th, 2004, 05:31 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Immunity to Allegiance Subverters?

And if you have the MC ability built into the hull, you will still be forced to add B/LS/CQ or a full MC component. (Same as normal)

However, those components you were forced to add won't generate penalties when they are destroyed.
Plus, no matter what's left on/of your ship, it will be immune to subverters.
Reply With Quote
  #2  
Old June 12th, 2004, 09:39 AM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Re: Immunity to Allegiance Subverters?

If they are going to have subVersion type devices that affect alligence then that mentioned situation should be looked at for SE5 - the only thing i can think of is a racial point type thing like religion, ancient race etc - one that is immune to the alliagnce subverter device (any ideas welcomed)
Reply With Quote
  #3  
Old June 13th, 2004, 08:18 AM
Karibu's Avatar

Karibu Karibu is offline
Sergeant
 
Join Date: Feb 2003
Location: Finland
Posts: 392
Thanks: 0
Thanked 0 Times in 0 Posts
Karibu is on a distinguished road
Default Re: Immunity to Allegiance Subverters?

mmm... There could be a trait called "Red Neck", which would give you total protection against any device which would alter your thoughts about anything .
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
Reply With Quote
  #4  
Old June 13th, 2004, 11:05 AM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Re: Immunity to Allegiance Subverters?

Actually mechanoids link would be good - ie mechanical race (greater productivity and research capabilities - immune to plagues - perhaps offset EMP bombs that would act as plague bombs) which would be immune though to psychic weapons ?

Id like to see new types of racial types introduced into SE5 - apparently it enters beta testing soon so lets see if they also bring a demo out soon ?
Reply With Quote
  #5  
Old June 13th, 2004, 12:39 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Immunity to Allegiance Subverters?

Quote:
Originally posted by Arkcon:
The master computer gives alliegence subverter immunity. You can even put the ability into the hull like SJ did for the battlemoon, and still require the hull to have command and control.
Now that was a slick idea.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.