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  #1  
Old March 22nd, 2001, 01:14 AM
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Baal Baal is offline
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Default Re: Suggestions for better AI resource management and better Ground combat

My idea for improved ground combat would be making it an integral part of the game in the first place. Simply make it so when you glass a planet everyone declares war on you. That way you would have to send in troops to take planets so you don't get a Galactic War II, like with Hitler. Hitler was smearing jews so the countries declared war on Germany to stop him.

Just my 2 cents.
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Old March 22nd, 2001, 01:21 AM

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Default Re: Suggestions for better AI resource management and better Ground combat

LemmyM:
"i believe a storage fac. costs 1000 each resource and can store 20000 resources, i think it must be more expensive ( capacity / costs ) so something around 500"

A great idea.

The resource storage costs 2000 times each resource (if I'm not mistaken). But I actually think that the production cost should be lower or the same because of the following reasons (or... "why it's better to have a storage facillity on the planet"):

-Maintainance
-Research (the component should be in its own tech area, or perhaps in the "cargo" tech area since it only consists of three levels?)
-You'd hafta build the hull, engines, vehicle control components in order to get these storage bases/ships.

The good things about having a storage base would be:

-More storage space.
-Cheaper in the short run/to build (paying maintanance for the ship for 100 years would of course be more expensive).
-Saving facillity space on planets

That's how I think it should be (for the time being). "Why?" I dunno why...
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Old March 22nd, 2001, 12:47 PM

Lemmy Lemmy is offline
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Default Re: Suggestions for better AI resource management and better Ground combat

quote:
Originally posted by DirectorTsaarx:
Too bad a resource storage component requires a code change by MM. We've been asking for this (and for resource generation components) for a while now...


why is that, isn't it possible to add it in components.txt,
i'm not a experienced modder, but from what i've seen in the txt file it should be possible,
a component with a storage ability?

and another thing, while i was looking in the txt files i also took a look a the pictures, there are quite few that are never used in the game, i can remember one that is between the normal shield generator and the phased shield generator, does MM has plans for these pics, new components, there were also 6 engines and there are only 4 in the game.
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Old March 22nd, 2001, 01:24 PM

Lemmy Lemmy is offline
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Default Re: Suggestions for better AI resource management and better Ground combat

"-You'd hafta build the hull, engines, vehicle control components in order to get these storage bases/ship"

yep that's right, so it would make more sense to make it the same cost
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Old March 23rd, 2001, 02:12 AM
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Default Re: Suggestions for better AI resource management and better Ground combat

LemmyM you can create a component with an ability that is used for facilities and you can build a ship or base with this new component...

but...

the component will have no effect!

I learned this when I created a component that would reduce the chance of success of enemy intelligence operation in a system. It was very nice but had absolutly no effect. I am not 100% sure but I think generally abilities for facilities will not work in components and vice versa. It's a pity!
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Old March 22nd, 2001, 03:14 PM

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Default Re: Suggestions for better AI resource management and better Ground combat

doh!
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Old March 22nd, 2001, 05:07 PM
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Default Re: Suggestions for better AI resource management and better Ground combat

quote:
Originally posted by Q:
I learned this when I created a component that would reduce the chance of success of enemy intelligence operation in a system. It was very nice but had absolutly no effect. I am not 100% sure but I think generally abilities for facilities will not work in components and vice versa. It's a pity!


I thought some of the modders discovered that the "system-wide" abilities are supposed to work in components; just not the other abilities. Maybe it's only certain system-wide abilities? (In particular, I thought someone got a production bonus ability to work). Oh well...
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