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March 22nd, 2001, 01:21 AM
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Corporal
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Location: Sweden
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Re: Suggestions for better AI resource management and better Ground combat
LemmyM:
"i believe a storage fac. costs 1000 each resource and can store 20000 resources, i think it must be more expensive ( capacity / costs ) so something around 500"
A great idea.
The resource storage costs 2000 times each resource (if I'm not mistaken). But I actually think that the production cost should be lower or the same because of the following reasons (or... "why it's better to have a storage facillity on the planet"):
-Maintainance
-Research (the component should be in its own tech area, or perhaps in the "cargo" tech area since it only consists of three levels?)
-You'd hafta build the hull, engines, vehicle control components in order to get these storage bases/ships.
The good things about having a storage base would be:
-More storage space.
-Cheaper in the short run/to build (paying maintanance for the ship for 100 years would of course be more expensive).
-Saving facillity space on planets
That's how I think it should be (for the time being). "Why?" I dunno why...
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March 22nd, 2001, 12:47 PM
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Second Lieutenant
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Location: Netherlands
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Re: Suggestions for better AI resource management and better Ground combat
quote: Originally posted by DirectorTsaarx:
Too bad a resource storage component requires a code change by MM. We've been asking for this (and for resource generation components) for a while now...
why is that, isn't it possible to add it in components.txt,
i'm not a experienced modder, but from what i've seen in the txt file it should be possible,
a component with a storage ability?
and another thing, while i was looking in the txt files i also took a look a the pictures, there are quite few that are never used in the game, i can remember one that is between the normal shield generator and the phased shield generator, does MM has plans for these pics, new components, there were also 6 engines and there are only 4 in the game.
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March 22nd, 2001, 01:24 PM
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Second Lieutenant
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Re: Suggestions for better AI resource management and better Ground combat
"-You'd hafta build the hull, engines, vehicle control components in order to get these storage bases/ship"
yep that's right, so it would make more sense to make it the same cost
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March 23rd, 2001, 02:12 AM
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Colonel
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Re: Suggestions for better AI resource management and better Ground combat
LemmyM you can create a component with an ability that is used for facilities and you can build a ship or base with this new component...
but...
the component will have no effect!
I learned this when I created a component that would reduce the chance of success of enemy intelligence operation in a system. It was very nice but had absolutly no effect. I am not 100% sure but I think generally abilities for facilities will not work in components and vice versa. It's a pity!
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March 22nd, 2001, 03:14 PM
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Second Lieutenant
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Re: Suggestions for better AI resource management and better Ground combat
doh!
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March 22nd, 2001, 05:07 PM
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Major
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Re: Suggestions for better AI resource management and better Ground combat
quote: Originally posted by Q:
I learned this when I created a component that would reduce the chance of success of enemy intelligence operation in a system. It was very nice but had absolutly no effect. I am not 100% sure but I think generally abilities for facilities will not work in components and vice versa. It's a pity!
I thought some of the modders discovered that the "system-wide" abilities are supposed to work in components; just not the other abilities. Maybe it's only certain system-wide abilities? (In particular, I thought someone got a production bonus ability to work). Oh well...
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March 22nd, 2001, 05:18 PM
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Shrapnel Fanatic
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Re: Suggestions for better AI resource management and better Ground combat
Note: If you think that I'm going to pay maintenance on a resource storage base for 100 turns, you're sadly mistaken.
Mothballed ships can still store stuff, so I'm just gonna have a pile of mothballed stations full of mineral storage!
The cost will be a one-time thing, just like the planetary facility, but it won't take up planet space, and will be more vulnerable to attack (maybe make 'em 50% armor, 40% storage 10% control?)
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