
June 13th, 2004, 06:10 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Hmm-Another Question re politics
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Originally posted by Captain Kwok:
I think some shortcomings on the part of the AI is to prevent player abuse. For example, if the AI responded as an ally for fighting when requested, a player could easily abuse this option and send their ally to the frontlines to soften up the enemy.
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And the obvious comment that this is not necessarily unrealistic But yes it should be avoided.
Quote:
A possible workaround would be that AI's could "monitor" the human player to see if they were doing anything supportive in the next X turns. If they didn't - then the AI would get mad at the player for not upholding their end of the deal.
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Often a drawback with AI in PbEM games is the lack of ability to make decisions outside of a single turn. Monitoring for 3 or 5 or 10 turns tends to be difficult to put in. (bear with me since SE is a fairly new subject for me)
After seeing the other diplomacy example (I love the diffrent settings for responding to friend vs enemy)... One workaround that comes to mind might be for the friendship rating to slip slightly each turn that the AI sees no activity on your part. And increase slightly when it sees one.
[ June 13, 2004, 17:10: Message edited by: Gandalf Parker ]
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