.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 14th, 2004, 10:55 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: SE5 progress

Quote:
Originally posted by Malfador Machinations:
Hi All,

No, I haven't forgotten about you guys! Its just that some questions came up in the Yahoo list and I thought I'd answer them. Since I'm finalizing the data file structure, seemed a good time to get some feedback on the layout from modders.


This looks great to me. It is very neat to see how you set this up. Thanks for posting it.

Edit, Looks like SJ suggested a simular idea to mine that looks better than mine.

[ June 14, 2004, 21:58: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #2  
Old June 15th, 2004, 12:21 AM
Roanon's Avatar

Roanon Roanon is offline
Second Lieutenant
 
Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
Thanked 0 Times in 0 Posts
Roanon is on a distinguished road
Default Re: SE5 progress

Quote:
Originally posted by Malfador Machinations:
So instead of those pesky Inc Per Level fields, we would now have formulas to come up with the new values. Of course, speed may be an issue, so it will require some performance testing once its in and working (no guarantees that formulas will survive that).
Great to hear from you, Aaron!

I agree that formulas are a must, because diminishing returns of research is very important for playbalance. If you have concerns about the speed, how about parsing the formulas only once, at game setup, creating a table with hard numbers and save them to a file? In times where a Gigabyte more or less is not an issue, it is always a good idea to trade disk space for processing time if in need.
Reply With Quote
  #3  
Old June 15th, 2004, 02:58 AM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Re: SE5 progress

Well some good progress being made thanks MM(aaron) for posting that update for us.
Reply With Quote
  #4  
Old June 15th, 2004, 03:03 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: SE5 progress

I like SJ's suggestion on the formulas. Or maybe instead of having two seperate fields you could have a "weapon damage at range" field that accepts a formula OR a straight listing of damages at range like SE4.

The latter sounds like it might be complicated to code, though.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #5  
Old June 15th, 2004, 04:17 AM

TNZ TNZ is offline
Sergeant
 
Join Date: Jul 2003
Location: New Zealand
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
TNZ is on a distinguished road
Default Re: SE5 progress

Just a few questions about the “Ordnance Amount Used” entry.

When weapon components use this entry will they all use the some ordnance supply or can we have different ordnance supplies e.g. torpedoes, missiles, shell projectiles, energy?

Will we be able to have components that can make ordnance on bases and ships?
Reply With Quote
  #6  
Old June 15th, 2004, 04:26 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SE5 progress

Quote:
Originally posted by TNZ:
Will we be able to have components that can make ordnance on bases and ships?
I think I would prefer if bases and planets just automatically re-supplied ships with ordnance. I can see it turning into a potentially micromanagement nightmare otherwise.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #7  
Old June 15th, 2004, 06:29 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: SE5 progress

The features new weapons data file look great. Does this formula-based method allow unlimited tech levels to be researched?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.