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June 19th, 2004, 02:37 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Space Food Empires!
Quote:
Originally posted by TerranC:
I don't suppose you won't make an "Atkin's Diet" racial trait?
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Don't even get me started on the silliness of the Atkins diet and the current low carb craze.
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I should be posting an update tomorrow with more of the weapons listed, updates to some of the components, and adding the facilities listing.
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If you are short on browsing time, I recommend reading just the features page - that summarizes most of the major ideas incorporated into the mod.
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June 19th, 2004, 03:09 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Space Food Empires!
Hey, Ive been on the Atkins Diet all my life.
(I just didnt know it had a name)
Nahhh actually Im a carnivore.
(forget 4 basic food Groups. I eat the 4 basic food animals)
[ June 19, 2004, 02:12: Message edited by: Gandalf Parker ]
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 19th, 2004, 04:10 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Space Food Empires!
Quote:
Originally posted by narf poit chez BOOM:
Top 1000 reasons to play this mod:
#1: Saying to another player: 'If you can't take the heat, get out of the kitchen.'
Ain't nobody gonna beat that.
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#2: Except me: 'The frying pan or the fire. Choose.'
[ June 19, 2004, 03:15: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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June 20th, 2004, 12:45 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Space Food Empires!
I've updated the technology > weapons page with the remainder of weapons, which more or less has doubled it's size. I didn't realize it at first, but I have almost as many weapon entries as I do component entries.
Next up is an update to facilities. I have the basic ones in place, but I'm still working on generating new ideas for racial facilities and other specialized ones as well.
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One item I'm considering modifying is the propulsion system to use mounts to size engines to a ship size, rather than the current pseudeo-newtonian system I have now. The general idea here either way is to ensure each ship size has the relatively same proportion of space dedicated to propulsion. Why do you guys think?
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June 20th, 2004, 01:07 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires!
Here is a direct link if you are struggling to find the weapons page:
Weapons
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June 20th, 2004, 03:35 AM
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Sergeant
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Join Date: Jan 2003
Location: Southern California
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Re: Space Food Empires!
Quote:
Originally posted by narf poit chez BOOM:
'The frying pan or the fire. Choose.'
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Nice. I like it.
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June 20th, 2004, 10:41 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires!
Greetings.
I've been doing work on the facilities this afternoon and would like to share some information with you guys.
One of the features in the mod is its economics. Macromolecules have replaced minerals, organics are still organics, and radioactives are now inorganics.
Macromolecules are plentiful, easily collected, and the primary building resource. Organics are relatively easy to gather and also used in construction. Inorganics are difficult to extract, and are often associated with more advanced technologies and are more of an "exotic" resource.
Here are the relevant resource facilites and their extraction rates at each level:
Macromolecules Collector I-X: 350-450-550-625-700-775-850-900-950-1000.
Organics Harvester I-X: 300-375-450-500-550-600-650-700-750-800.
Inorganics Extractor I-V: 225-300-375-450-500
In addition, the build rates at space yards are also variable:
Construction Yard I-V:
1000-1500-2000-2250-2500 Macromolecules
750-1000-1250-1375-1500 Organics
250- 375- 500- 625- 750 Inorganics
In this setup, macromolecules will not always be the deciding resource for build time. Advanced ships using more Inorganics may take a few turns longer than older ships that have the same Macromolecules cost.
Overall, the effect I'm going for is to make ships more substantial. It will take longer to build them and a higher percentage of resources to maintain them. This puts more of an emphasis on placement and use of ships, unlike many stock games where building ships is like building fighters. Overall fleet sizes might be smaller, but individual ships become more important.
Anyways, feel free to comment.
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I'll try and get the list of facilities posted at the website later tonight.
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