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June 18th, 2004, 07:15 AM
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Shrapnel Fanatic
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Re: OT: D&D and multi-classing.
Not all multi-classing combinations are very viable... some work great, others do not. Fighter/mage can work as long as you are not trying to be an evocation mage. If you just want to do lots of damage from spells, don't take any fighter levels, stick with pure wizard or sorcerer. But if you want to use magic to enhance your fighting abilities (bonuses to armor class, abilities, etc.), it works out fairly well and you don't need more than 4th or 5th level spells for this. This also frees up the party's real wizard from worrying about using spell slots to beef up your character, allowing him/her to concentrate on other spells, such as more fireballs.
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June 18th, 2004, 07:22 AM
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Re: OT: D&D and multi-classing.
Hmm...That would only work with a DM that allowed you to put on your armor instantly, or by using a lot of spells. But, ok.
D&D is still to multi-classing restrictive in my opinion though.
Guess we just want different gameplay.
Back to the original question. Anyone come up with D&D multi-classing that's closer to what I want?
Side note, I once came up with a fighter/slash wizard class that got no bonus feats and could choose a feat when all classes get feats that would subtract -5% from armor and shield spell failure. Saves an average of both and max 3 spell slots, i think.
What do you think?
[ June 18, 2004, 06:24: Message edited by: narf poit chez BOOM ]
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June 18th, 2004, 07:51 AM
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Re: OT: D&D and multi-classing.
Or just use light armor and have a really low arcane spell failure chance for that fighter/wizard... A bit of dexterity covers up the lowered AC from the armor (I just love how plate mails kill your dexterity bonus to armor...  ).
It is not all that restrictive, unless you really want to have levels in 5 or 6 different classes...
[ June 18, 2004, 06:53: Message edited by: Imperator Fyron ]
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June 18th, 2004, 08:12 AM
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Shrapnel Fanatic
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Re: OT: D&D and multi-classing.
Did you know that plate mail actually doesn't restrict your dexterity if it's well-made?
From what I heard, medieval knights could do cartwheels.
I think you convinced me on the multi-classing thing. Except for druid's. What are they supposed to multi-class as?
For those of you who are wondering 'What??', you missed the #se4 discussion. Go on #se4 more.
[ June 18, 2004, 07:15: Message edited by: narf poit chez BOOM ]
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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June 18th, 2004, 08:45 AM
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Major General
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Re: OT: D&D and multi-classing.
Slight correction - well made armor didn'tslow down people who were trained to it, much; a well made suit of plate armor basically spreads 50 pounds (or whatever it is) of extra weight around you. An acrobat not trained to armor is going to have difficulties doing acrobatics (balance has changed, there is more mass to push and so can't move quite as fast, et cetera). Someone trained to such armor, however, won't have a major problem (used to the altered balance; musles are accustomed to the extra mass, and so apply extra force; et cetera), but will still have some lesser problems (50 pounds is 50 pounds - the plate armored knight will tire faster than the unarmored counterpart; while the armored knight is used to the extra weight and can manuver, it does still slow down the knight's movements slightly (although not as much as someone who isn't used to armor) compared to the knight's unarmored state). The knights of old could do cartwheels in good armor (if they could do cartwheels, that is) but almost nobody else could. Consider it a fighter-type skill "Negate Armor Penalty" or something.
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June 18th, 2004, 12:32 PM
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Re: OT: D&D and multi-classing.
Multi-classing can be really powerful, where the abilities of two or more classes synergise, or where you can cherry-pick abilities from one class to match your main one. A half-orc Cleric with 1-3 levels of Barbarian can - especially with judicious application of Righteous Might, Divine Power and Bull Strength turn into a complete combaat monster while still having all his Cleric spells. Fighter/Thief Barbarian/Thief Ranger/Thief combos work very becasue the dex-based skills (e.g. Tumble) and thief abilities (e.g. sneak attack, flanking immunity) make for a more flexible, more powerful fighter. And of course every power-gamer would take a level of Ranger for Two Weapon Fighting 'til they fixed that in 3.5
Fighter/Wizard combos can work too, but not as dual-role Fighters who can be wizards; more like Fighters who boost themselves with a few spells (True Strike, Shield, Expeditious Retreat (not normally used for retreating as such...), flame arrow etc). But expecting a Fighter/Wizard to be both a good fighter and good wizard is sort of missing the point isn't it? If anyone could be both without much penalty, why would anyone be a single class character?
You can also have fun tinkering with strange character designs who take levels in 4 or more classes to build an individual character concept or style. It's not normally a power-gaming option, but it amuses some players...
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June 19th, 2004, 01:29 AM
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National Security Advisor
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Re: OT: D&D and multi-classing.
You can't be a jack-of-all trades unless you are willing to be a master of none. 
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