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  #1  
Old March 22nd, 2001, 09:50 PM
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Default Re: pre-ringworld construct save

Jettesoning units removes them from the game.

An argument could be made that jettisoning mines or sattelites should be just like launching them, but I guess it is understood that launching includes some kind of activation that if not done results in expensive space junk instead of an actual sattelite or a mine.

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Old March 22nd, 2001, 11:52 PM

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Default Re: pre-ringworld construct save

I took the game upto date 2500.0 and declared war (i couldn't resist it), when i attacked the enemy ringworld (turn 3 Forlon x, my computer locks up with 'game not responding', there no prob with other planets/ships so by this token, is the AI smart enough to deal with ringworlds or does it go into an infinite loop trying to work it out.

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Old March 23rd, 2001, 12:53 AM
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Default Re: pre-ringworld construct save

When you hit CTRL-ALT-DEL and see "[not responding]" after the name of a program, all that means is that the program hasn't refreshed for X ms.

I once had that come up on me when I wrote a really big for-loop. It had to create something like 1000 files, so it took a while, and got the not-responding thing.

It was still doing stuff, and finished after 30 seconds, but was considered "not-responding" after the first 5 seconds or so.

Anyways, what you probably have is a horribly massive battle going on, or perhaps a slower-than-average machine running SE4. If you leave it, it will probably finish.

(I was just playing on a 486-66, with 16M ram, and it took 10 minutes to do an 8 AI turn. Most of the time, SE4 would be "not responding", except right after it updates the "Processing Player X")
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Old March 23rd, 2001, 01:41 PM

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Default Re: pre-ringworld construct save

Mmmm, you could be right about the battle, my specs are:
P500,192Mb,Matrox g400 d/h Max(32mb) home built and tweaked to the Maximum.

I waited for perhaps 5 mins before hitting ctrl..etc, i'll have another go and see what happens. Thanks for the reply

tic
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Old March 24th, 2001, 02:44 AM

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Default Re: pre-ringworld construct save

Update to lock up. The Toron's get to within a few turns of Forlon x (ringworld) and then the comp goes quiet. I tried in both Strategic and Tactical modes, there is no engagement from either side, i left it running for 25 mins but no joy. So i dunno whats happening. Any ideas out there? Has anyone tried the save game and attacked the ringworld? and what were your results.

tic
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Old March 23rd, 2001, 04:42 PM
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Default Re: pre-ringworld construct save

If you'll post the Last savegame before the lockup, I'll load it up and give it a shot.
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Old March 23rd, 2001, 06:02 PM

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Default Re: pre-ringworld construct save

SE4 patch 1.30
Mephisto's mod 1.61

Here is the Last save game it's at date 2500.0. Just declare war with the praetorians and on the 3rd turn the ringworld battle takes place (Forlon x). The game is set for the AI to do all the moves, so you don't have to move any ships yourself.

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