|
|
|
 |

March 23rd, 2001, 08:49 PM
|
Corporal
|
|
Join Date: Jan 2001
Location: england
Posts: 106
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: pre-ringworld construct save
Here is the new save game, 1 turn to the ringworld battle, i avoided the battle with the ringworld, but in the same turn i attacked a 2nd ringworld and the computer locked up on that too, so i may hazard a guess that the AI is not able to work it out.
tic
__________________
ever started at the bottom of life's ladder, climb to the top only to find your leaning against the wrong wall
|

March 23rd, 2001, 09:52 PM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: pre-ringworld construct save
I tested this both with and without the ModPack. Without the ModPack, the lockup occurs a bit later. But it still occurs. Test the savegame playing Strategic, Tactical - Resolve Combat, Tactical - Auto and Tactical Manual. When you sent the email to Malfador, it won't hurt if you tell them the exact circumstances. Of course, I don't think they'll have any trouble observing the bug.
Thanks for playing this game out to turn 1000. I've always wanted to do that but just lacked the patience to sit there pressing 'End Turn' for so long. You're the man!
|

March 23rd, 2001, 11:31 PM
|
Corporal
|
|
Join Date: Jan 2001
Location: england
Posts: 106
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: pre-ringworld construct save
Thanks for the vote. I've sent off the savegame and report to Aaron. I tried always to enter combat, but still get the lockup. I've suggested to Aaron that if the AI is not optimised to deal with ringworlds, then anyone with one is unbeatable by the AI. I haven't encountered the AI building one yet, but maybe one patch in the future (you never know). I'm gonna try it out with a sphereworld, but i think the same prob will occur. Raynor, if you want to try the Sphereworld thing, the ships to construct a ring world are on the Ultrinox 9 ringworld, you just need to construct a ship to make the Sphere component and move them all to a star, the previous save game (tac1) is earlier in this thread, just keep counter offering the Praetorians with a treaty. I guess my I.D (tictoc) gives away my nature (hehe). Thanks for trying it out.
tic
__________________
ever started at the bottom of life's ladder, climb to the top only to find your leaning against the wrong wall
|

March 24th, 2001, 12:03 AM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: pre-ringworld construct save
Err... Perhaps I forgot to mention that I observed at least one lockup in a combat that didn't involve a ringworld. IMHO, the presence of the ringworld in the combat sequence that locked up the game was just a coincidence. Sorry about that!
|

March 24th, 2001, 12:39 AM
|
Corporal
|
|
Join Date: Jan 2001
Location: england
Posts: 106
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: pre-ringworld construct save
Thats ok. I ran the game several times and only got the lockup with the ring worlds, never with anything else (i didn't try it without the mod as it was produced with it). I just recieved an e-mail from Aaron (very quick) who is going to tackle the prob in the next patch, so it must present a problem with the AI. Oh well, gotta find something else now (hehe). Thanks again.
tic
__________________
ever started at the bottom of life's ladder, climb to the top only to find your leaning against the wrong wall
|

March 24th, 2001, 01:57 AM
|
Corporal
|
|
Join Date: Sep 2000
Location: Wiesbaden, Germany
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: pre-ringworld construct save
I just tried tactical combat with the ringworld in Forlon and had a lock-up, too.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|