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  #1  
Old June 22nd, 2004, 09:08 PM

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Default Re: Many paths to victory game

Multi-Culturalism Run Amok Victory

You must have X number of each population type within the game (defined as the starting races in the game) under your control. Optional- all foreign races must live on their world of choice (atmosphere type), only your original race may live on a different atmosphere type. Optional Harder- Same thing, but planet type applies as well, such as Ice, Rock, or Gas races may only live on those, with the appropriate atmosphere type (warning, micro management nightmare!)
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Old June 22nd, 2004, 09:28 PM
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Default Re: Many paths to victory game

Ok, that also makes me think of a couple more.

Capture x enemy ships

Capture x enemy planets

The planets would be harder to verify though. You could have captured them, or simply colonized with captured populations. It would be impossible to tell the difference unless there happened to be a racial facility on it that you didn't have the tech for.
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Old June 22nd, 2004, 09:54 PM

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Default Re: Many paths to victory game

A few more:

Capture (or destroy?) x homeworlds.

Turtle x systems (no warp-points, have an anti-stellar-manipulation shielding facility in each system).

X Score
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Old June 22nd, 2004, 09:59 PM
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Default Re: Many paths to victory game

Does SEIV have a Version of WEvsAI?
Is there a way to create an AI empire that has a major lead, and the only way that it can be taken out is by a major players alliance?
Or would there be no surprises in such a game?
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Old June 22nd, 2004, 10:27 PM
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Default Re: Many paths to victory game

Quote:
Originally posted by Gandalf Parker:
Does SEIV have a Version of WEvsAI?
Is there a way to create an AI empire that has a major lead, and the only way that it can be taken out is by a major players alliance?
Or would there be no surprises in such a game?
it has team mode which is humans against computers..if thats what you mean.
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Old June 22nd, 2004, 11:05 PM
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Default Re: Many paths to victory game

Voted as supreme ruler by a galactic council of all empires. Obviously, there would need to be a no voting for self rule.
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Old June 23rd, 2004, 12:25 AM
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Default Re: Many paths to victory game

Quote:
Originally posted by GMLocutus:
quote:
Originally posted by Gandalf Parker:
Does SEIV have a Version of WEvsAI?
Is there a way to create an AI empire that has a major lead, and the only way that it can be taken out is by a major players alliance?
Or would there be no surprises in such a game?
it has team mode which is humans against computers..if thats what you mean.
But has anyone created a Evil Empire as an AI which can only be beat by an alliance of human players? Usually when given a head start.

Im only going by other games Ive experienced since this one is still fairly new territory to me
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