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March 22nd, 2001, 06:29 AM
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Sergeant
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Re: AI Surrender
In a thread a bit back about diplomacy, I asked about subjugation treaties and someone mentioned that you need about 600% of the AI's score to get them to submit to a subjugation treaty and 800% to have them surrender. I think he said the values are stored in the politics.txt files for each race so you can probably take a look to find the exact values.
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March 22nd, 2001, 06:53 AM
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Captain
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Re: AI Surrender
For most races it is 1000% or 10x their score. For example, take a look at the Abiddon file in pictures\races\Abbidon\Abbidon_AI_Politics.txt
Score Percent To Accept Demand your surrender := 1000
A couple of the races such as the Amon-Krie have a line that looks like this:
Score Percent To Accept Demand your surrender := 5000
So, they require 50!! times their score before they will surrender.
If you asked the Amon-Krie to surrender, even one ship outside that system *might* have been enough to give him a score so that you didn't beat his by fifty times.
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March 22nd, 2001, 01:24 PM
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Major General
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Re: AI Surrender
Maybe these are "typos" ?? Having 5x/10x the score should be sufficient, shouldn't it??
A.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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March 22nd, 2001, 03:07 PM
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Captain
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Re: AI Surrender
Nahh. I don't think it is a typo. I think it just makes them like the Klingons who would rather die than surrender.
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March 22nd, 2001, 04:36 PM
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Major General
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Re: AI Surrender
quote: Originally posted by raynor:
Nahh. I don't think it is a typo. I think it just makes them like the Klingons who would rather die than surrender.
The "Default_AI_politics.txt" gives '1000', and the agressive/defensive/neutral AIs too ... all Klingons seemingly .. .
IMHO that makes this option mostly useless ..
A.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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March 22nd, 2001, 04:50 PM
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Colonel
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Re: AI Surrender
>IMHO that makes this option mostly useless ..
If you don't like it, you can change the value.
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March 22nd, 2001, 08:54 PM
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Sergeant
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Re: AI Surrender
quote: Originally posted by Arralen:
Maybe these are "typos" ?? Having 5x/10x the score should be sufficient, shouldn't it??
A.
If you set it to 50x score, you avoid the situation where you can get them to surrender very early by blockading their HW in the first few turns.
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