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  #1  
Old July 1st, 2004, 03:07 AM

Paul1980au Paul1980au is offline
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Default Re: SE V Captain/Admiral Components

Dont forget to consider master computers (would captains be done away with or modified at that stage in the game - will master computers be included in the game - could they just enhance the captains abilities by offering complex computing power to raise crew experience or captain experience through some sort of cyber hookup to the ships computer system that would allow captain to have more strategic options ?)

Good idea artictoies and yes to keep it farily simply would be good - how about making it race specific (only some races can have captains) perhaps a seperate tech tree ?
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Old July 1st, 2004, 03:08 AM
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Default Re: SE V Captain/Admiral Components

Great minds think alike. This just proves my point about how popular this game has become.
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Old July 1st, 2004, 03:09 AM
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Default Re: SE V Captain/Admiral Components

Quote:
Originally posted by Paul1980au:
Dont forget to consider master computers (would captains be done away with or modified at that stage in the game - will master computers be included in the game - could they just enhance the captains abilities by offering complex computing power to raise crew experience or captain experience through some sort of cyber hookup to the ships computer system that would allow captain to have more strategic options ?)

Good idea artictoies and yes to keep it farily simply would be good - how about making it race specific (only some races can have captains) perhaps a seperate tech tree ?
Ships with Master Computers would not need a captain or crew. I think ships with master computers shouldn't even have crew quarters or bridges either.
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Old July 1st, 2004, 03:13 AM
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Default Re: SE V Captain/Admiral Components

Black Rose I honestly did not read your post. I think I was out of town when you made it. I thought about the captain idea on the way to the beach and wrote it down once we got there. I had other concepts for the game but have not posted them as of yet.

I think it is a good idea to blend the two ideas. However I am of the mind that every race can have this and that captains are a commoditee (sp).

100 captains would = 10 admirals, - would = 1 Fleet Admiral.

Captains are a dime a donze so to speak, but admirals and such are much more rare and I do love the idea that if an admiral is killed it should effect populations. Great idea there.
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Old July 1st, 2004, 07:12 AM

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Default Re: SE V Captain/Admiral Components

I like the idea of having Captains and Admirals in SE5. I would suggest that all ships should have a commanding officer component. The commanding officer component would have a life span of 30 years. At that point, the component would reset. If, by that time, the commanding officer has reached the rank of Captain he is promoted to Admiral ( placed in the Admiral pool ). If the commanding officer has not reached the rank of Captain after 30 years he is retired. The commanding officer would be killed when his component is destroyed ( the component would reset when repaired) or when his ship is destroyed. Admirals are assigned from the Admiral pool to a fleet. An Admiral is killed when the Last ship in his fleet is destroyed. Admirals retire after 30 years. When a fleet is decommissioned, the Admiral is placed back in the pool. If a fleet is made and the Admiral pool is empty the best commanding officer is promoted to Admiral. Just an idea on how it might work.
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Old July 1st, 2004, 09:47 AM

BlackRose BlackRose is offline
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Default Re: SE V Captain/Admiral Components

Just so everyone knows I dont want to take any credit for coming up with the idea I got it from your ST mod and you got it from Kwok. I loved having captains in your mod thought we could all have a dose of them in the regular game

I would also like to see captains have diplomatic effects like helping ease a restless population while in orbit of a planet (ofc an Admiral would have a better effect)

On the same token wouldnt it be great to have a bonafide flag ship to put that Grand Admiral on? 1 Flag Ship per Grand admiral, 25% bonus in KT, Defense and Offense Modifiers and access to better mounts and weapons!
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Old July 1st, 2004, 08:09 PM
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Default Re: SE V Captain/Admiral Components

I got the idea from the same place BR, and in part I wanted to see Captains and Admirals in SE V because of another game that used them very well; Rebellion.

Sachmo's story also promoted me to thing about them.

If we do have captains and Admirals in SE V then we could have a whole new class of intel projects to go with them. Assination, capture, conVersion, etc.
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