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  #1  
Old July 1st, 2004, 03:13 AM
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Atrocities Atrocities is offline
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Default Re: SE V Captain/Admiral Components

Black Rose I honestly did not read your post. I think I was out of town when you made it. I thought about the captain idea on the way to the beach and wrote it down once we got there. I had other concepts for the game but have not posted them as of yet.

I think it is a good idea to blend the two ideas. However I am of the mind that every race can have this and that captains are a commoditee (sp).

100 captains would = 10 admirals, - would = 1 Fleet Admiral.

Captains are a dime a donze so to speak, but admirals and such are much more rare and I do love the idea that if an admiral is killed it should effect populations. Great idea there.
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Old July 1st, 2004, 07:12 AM

TNZ TNZ is offline
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Default Re: SE V Captain/Admiral Components

I like the idea of having Captains and Admirals in SE5. I would suggest that all ships should have a commanding officer component. The commanding officer component would have a life span of 30 years. At that point, the component would reset. If, by that time, the commanding officer has reached the rank of Captain he is promoted to Admiral ( placed in the Admiral pool ). If the commanding officer has not reached the rank of Captain after 30 years he is retired. The commanding officer would be killed when his component is destroyed ( the component would reset when repaired) or when his ship is destroyed. Admirals are assigned from the Admiral pool to a fleet. An Admiral is killed when the Last ship in his fleet is destroyed. Admirals retire after 30 years. When a fleet is decommissioned, the Admiral is placed back in the pool. If a fleet is made and the Admiral pool is empty the best commanding officer is promoted to Admiral. Just an idea on how it might work.
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Old July 1st, 2004, 09:47 AM

BlackRose BlackRose is offline
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Default Re: SE V Captain/Admiral Components

Just so everyone knows I dont want to take any credit for coming up with the idea I got it from your ST mod and you got it from Kwok. I loved having captains in your mod thought we could all have a dose of them in the regular game

I would also like to see captains have diplomatic effects like helping ease a restless population while in orbit of a planet (ofc an Admiral would have a better effect)

On the same token wouldnt it be great to have a bonafide flag ship to put that Grand Admiral on? 1 Flag Ship per Grand admiral, 25% bonus in KT, Defense and Offense Modifiers and access to better mounts and weapons!
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Old July 1st, 2004, 08:09 PM
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Default Re: SE V Captain/Admiral Components

I got the idea from the same place BR, and in part I wanted to see Captains and Admirals in SE V because of another game that used them very well; Rebellion.

Sachmo's story also promoted me to thing about them.

If we do have captains and Admirals in SE V then we could have a whole new class of intel projects to go with them. Assination, capture, conVersion, etc.
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Old July 1st, 2004, 09:52 PM
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Default Re: SE V Captain/Admiral Components

...Interrogation...

Wouldn't be interesting if capturing a captain, etc would give you a possible bonus to intelligence? Of course, it could range per captain from "Alright, alright, I'll tell you anything!" to "You'll have to kill me, alien scum!"

Heck, there might even be a chance of false intel, as the captive may lie to save his country...

Also, what of personnel that turn traitor and spill of their own accord?

[ July 01, 2004, 20:55: Message edited by: atari_eric ]
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Old July 3rd, 2004, 04:41 AM

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Default Re: SE V Captain/Admiral Components

I like the idea of the captains/admirals being rare. Maybe after a ship gains so much combat and exploration exp a admiral is produced, you can transfer, all that stuff, but depending on the ship he was on and what it was doing he gets different bonuses. If he's "created" on a ship through combat, he gains bonuses to the weapons on the ships, if it's exploration, it's speed and sensors, and so on and so on
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Old July 3rd, 2004, 09:37 AM

Paul1980au Paul1980au is offline
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Default Re: SE V Captain/Admiral Components

They could be spread across the game as another element - although the rare element is more favoured.

ALso id like alien relic ships (you enter certain sectors - perhaps with the first scanners you get - uncover a special ship that has advanced weapons or something - cant be anaysised - but it can be staffed and part of a fleet but on say a 300 system map there would be only 10 in the game - and once destroyed would not be able to be recovered

Or space monsters that can be captured during combat and made do youre empires bidding.
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