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July 2nd, 2004, 11:29 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: satellites and black holes
Depending on the location of the warp point relative to the edge of the system, you might be able to drop mines/sats 'beyond' the warp point and they will be drawn to it each turn. For sats, you can have a couple of ships picking them up as they 'slide past' and taking them back up to the launch point. For mines, you'll have to live with a constant stream of mines falling into the black hole. Probably you would need a SYS/minelayer combo to keep the mines constantly in place because delivery would be a real pain.
[ July 03, 2004, 00:29: Message edited by: Baron Munchausen ]
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July 2nd, 2004, 11:34 PM
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Brigadier General
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Join Date: Aug 2002
Location: Carlisle, UK
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Re: satellites and black holes
What trully is evil is those systems with random ship movement and dropping small ammounts of mines randomly in that system, when you have enough it really is fiendish 
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July 3rd, 2004, 12:00 AM
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Corporal
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Join Date: Jun 2004
Location: Singapore
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Re: satellites and black holes
all the more reason to have a single minesweeper ship. Most people don't get up to 100 mines, or even 50 mines unless at a crucial spot, so a handful of minesweeper components will do well, and it can still act as a resupply, repair ship.
Abd.
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July 3rd, 2004, 07:52 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: satellites and black holes
How much damage is done at the center of the black hole? ...oh I see: 5000 points. I seem to recall that somebody created a base with enough armor and repair bays to survive the center of the black hole. I guess you'll need to do some major retrofit series to build the base quickly.
So would it be possible to build a satellite that can survive the center of the black hole? If it had more than 5000 hit points, it could just sit there and not be destroyed because units don't get partial damage, right? Hmm, I guess there's no way because even a large satellite can only hold 3 pieces of crystalline or organic armor... too bad.
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July 3rd, 2004, 09:29 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: satellites and black holes
Best bet is to put (on the non black hole side of the warp point say youre system is the following)
At warp point - -Engine destroying sats -
In each next point next to the warp point put 20-30 mines but covering all possible movement points (5 in total) so they cant manivore around the minefields
Then more sats at selected points - but yes mines and sats in a random movement system as a bottleneck point - a few of each and it becomes an absolute horror for the enemy to navigate through.
Another one i like is a carrier and drone launcher combo hidden in the nebula systems at the warp points or the shipyard in a nebula system with cargo bays - shipyard - fighter launchers - sat layers etc so it can do its thing.
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July 3rd, 2004, 09:35 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: satellites and black holes
Blow the black hole and then build a star. End of the problem. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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