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July 2nd, 2004, 02:56 PM
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Sergeant
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Join Date: Dec 2000
Location: Texas
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Re: (very stupid) AI at very late stage of the game
where can I find this FQM mod and what does it do?
good chance I already have it but I'm at work and get confused over which mods I've DL'd & installed - mainly cuz I'm trying to play thru all of them - I'm on the DevNull mod now - great game so far.
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July 2nd, 2004, 04:35 PM
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Brigadier General
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Join Date: Aug 2002
Location: Carlisle, UK
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Re: (very stupid) AI at very late stage of the game
http://fqm.spaceempires.net/
All information can be found there, with details on how to combine FQM or FQM Deluxe with TDM Modpack 
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July 2nd, 2004, 07:17 PM
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Sergeant
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Re: (very stupid) AI at very late stage of the game
Hmm - I went to spaceempires.net - did a search on the DL site for "FQM" and only got a Adamantium or whatever mod called up... is that the same thing?
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Character is best defined as that which you do when you believe nobody is watching.
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July 2nd, 2004, 07:31 PM
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Brigadier General
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Join Date: Aug 2002
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Re: (very stupid) AI at very late stage of the game
*Points downwards to his Last post*
It can be downloaded there as well  Click the Link and it takes you to the right page
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July 2nd, 2004, 07:53 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: (very stupid) AI at very late stage of the game
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Originally posted by Me Loonn:
Well, this must be a record, surely ...
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Nah, standard fair.
Quote:
So, FQM deluxe = TDM+FQM already ??
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Oh no. It just has the Formations from TDM in it already. It does not have the shipsets or AIs, just the Data file changes. This is why you need to copy the Pictures folder from TDM into FQM Deluxe, but you do not need any data from TDM (as long as you are moving TDM stuff into an FQM folder, of course; if you start with TDM as the base, you have to copy the FQM data folder into it; this is why I recommend using FQM Deluxe as the base).
Quote:
The reason i have tried to combine them was that i wanted those nasty AIs and more planets in each system - though i dont really like them "radiated" and "machineworld" planet types, couldnt convert their athmosphere for some reason :/
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Hmm... the atmospheres should be convertible, unless I forgot to add some entries to SectType.txt... what atmosphere type were you using? If you want to remove them, just open up Data\PlanetSize.txt, scroll to the bottom, and delete the entries for them. You might have to delete entries in SectType.txt as well, though I do not think you need to. This will make it so that you can not use the mod with others in multiplayer, but if it is just for single player, there is no problem in doing so.
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Originally posted by Loser:
I thought TDM needed the Components.txt file for the specially tagged components for certain race's ship designs. And FQM Components.txt has the smaller ring- and shpere-worlds.
There were other changes in TDM as well, weren't there?
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Nope. The only data file changes in TDM are additional formations. All of them are in Ultimate Strategies Mod, which is built in to FQM Deluxe. There are no tags added to components. The FQM components file does indeed have those small ringworld components, which is another reason why I said only the FQM Deluxe data folder needs to be used.
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Originally posted by WhiteHojo:
Hmm - I went to spaceempires.net - did a search on the DL site for "FQM" and only got a Adamantium or whatever mod called up... is that the same thing?
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No. Adamant has the FQM Deluxe mod incorporated into it. Although, I do suggest you check out Adamant as well. In the SE.net downloads section, the mod is named "Fyron's Quadrant Mod Deluxe", not FQM, so that is why it would not show up in the search. I will add FQM to the description somewhere to get around this problem... anyways, just go to http://fqm.spaceempires.net/ as RD linked to.
[ July 02, 2004, 18:53: Message edited by: Imperator Fyron ]
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