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  #1  
Old March 24th, 2001, 07:58 AM
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Default Re: New New Newest patch info ;).

quote:
Originally posted by Richard:
11. Added - Got the restrictions on components working.



[Mr.Burns]Excellent...[/Mr.Burns]

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  #2  
Old March 24th, 2001, 08:56 AM

Trachmyr Trachmyr is offline
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Default Re: New New Newest patch info ;).

The RESTRICTIONS are working! Okay... now how does that line work?!?

Somebody please tell me.
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Old March 24th, 2001, 09:41 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: New New Newest patch info ;).

quote:
Originally posted by Trachmyr:
The RESTRICTIONS are working! Okay... now how does that line work?!?

Somebody please tell me.



I get the impression that many people will misunderstand this. Some might think this means the restrictions in ship contents in Vehicles.txt but it's really the Restrictions: line in the components.txt file. And there's nothing tricky about it. Only ONE type of restriction has been added so far, the "One Per Ship" restriction so that Emergency Energy and Emergency Resupply pods can be restricted. That's all it does fornow.
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Old March 24th, 2001, 04:35 PM

Marty Ward Marty Ward is offline
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Default Re: New New Newest patch info ;).

Great idea on the emergency propulsion/supply. Now if they can only figure a way to remove it from the ship after use it will be used as intended.
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Old March 24th, 2001, 06:09 PM
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Default Re: New New Newest patch info ;).

Patch sounds good so far, now all that needs to be fixed is the 'captured ship bug', I've seen it a few times, capture a ship on your turn, click on to it to move it and end the combat turn with that ship. You get an extra turn most times. Tempting to use. .
(havn't tried it for 1.3 but it worked previous patch.).
That and a RETREAT option would be nice, I hate having my colonizer die to a slow escort it's first time through a wormhole at the beginning of a game. It could be easy to justify, if your ship has movement b4 it entered combat you could retreat those remaining movement points in the direction you came (the same direction to avoid fleets using this to bypass blockades and attack planets). Ah well, with each patch I find this game doubles in 'value', for a guy who regularly buys a new game each month or so I have not bought anything (well, except Icewind Dale xpansion and not played it yet) since installing this game. Much thanks

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Old March 24th, 2001, 06:28 PM

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Default Re: New New Newest patch info ;).

Map editor is nice (especially if it can actually be used as a scenario editor) and bug fixing is important. However, what I am really, really waiting for each time I see a report on the status of the new patch is that the numerous remaining AI issues (see several Posts over the Last weeks) are addressed. Despite some improvements, the AI still is no challenge and utterly stupid in some places.


Sigh, let's wait for the 1.33 news....

[This message has been edited by jowe01 (edited 24 March 2001).]
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Old March 24th, 2001, 09:30 PM
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Default Re: New New Newest patch info ;).

Again Aaron is only one guy and he is doing the best he can.

Actually I am considering not posting these anymore as to be honest all I here are complaints when I do.

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