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  #1  
Old March 24th, 2001, 06:09 PM
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Deathstalker Deathstalker is offline
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Default Re: New New Newest patch info ;).

Patch sounds good so far, now all that needs to be fixed is the 'captured ship bug', I've seen it a few times, capture a ship on your turn, click on to it to move it and end the combat turn with that ship. You get an extra turn most times. Tempting to use. .
(havn't tried it for 1.3 but it worked previous patch.).
That and a RETREAT option would be nice, I hate having my colonizer die to a slow escort it's first time through a wormhole at the beginning of a game. It could be easy to justify, if your ship has movement b4 it entered combat you could retreat those remaining movement points in the direction you came (the same direction to avoid fleets using this to bypass blockades and attack planets). Ah well, with each patch I find this game doubles in 'value', for a guy who regularly buys a new game each month or so I have not bought anything (well, except Icewind Dale xpansion and not played it yet) since installing this game. Much thanks

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
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Old March 24th, 2001, 06:28 PM

jowe01 jowe01 is offline
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Default Re: New New Newest patch info ;).

Map editor is nice (especially if it can actually be used as a scenario editor) and bug fixing is important. However, what I am really, really waiting for each time I see a report on the status of the new patch is that the numerous remaining AI issues (see several Posts over the Last weeks) are addressed. Despite some improvements, the AI still is no challenge and utterly stupid in some places.


Sigh, let's wait for the 1.33 news....

[This message has been edited by jowe01 (edited 24 March 2001).]
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Old March 24th, 2001, 09:30 PM
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Default Re: New New Newest patch info ;).

Again Aaron is only one guy and he is doing the best he can.

Actually I am considering not posting these anymore as to be honest all I here are complaints when I do.

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Old March 24th, 2001, 09:32 PM

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Default Re: New New Newest patch info ;).

Two things I would like to see fixed are:

1. Fighters and Sats are launched from a planet in only one group. Sats are in one large group usually on the wrong side of the planet! It was better before with multiple Groups.

2. AI needs to launch fighters into space and use them through out a system like we do.

And why does the AI keep sending missle ships to a system to get slaughtered by my fighters, when the AI ships can't even use missles against fighters???

[This message has been edited by Emperor Zodd (edited 24 March 2001).]
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Old March 24th, 2001, 10:12 PM
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Default Re: New New Newest patch info ;).

quote:
Originally posted by Richard:
Again Aaron is only one guy and he is doing the best he can.

Actually I am considering not posting these anymore as to be honest all I here are complaints when I do.




Richard please don't take this to serious. There are some very impatient and demanding people, but I think most of us understand perfectely how much work this is and congratulate Aaron for the excellent work he did so far. At least I am.

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Old March 24th, 2001, 10:15 PM

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Default Re: New New Newest patch info ;).

Richard,

I hear you. Some of these guys seem to do nothing but ***** and moan.

Thanks to you and Aaron for the continuing effort to improve the game. The vast majority of us really do sincerely appreciate it.
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Old March 25th, 2001, 12:07 AM
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Default Re: New New Newest patch info ;).

Yes, some people do nothing but ***** and moan, but the rest of us DO 'complain' for a reason. I may just be speaking for myself but this is an INCREDIBLE game, but it is also a game with INCREDIBLE potential. The complexity of it is amazing, and the problems are with that complexity and the fact that the AI cannot handle it like a human, but then no AI will ever handle it like a human (or think of 'cheese' tactics like a human, mining enemy starting planets early on, UGH. ). I complain because I care, I want to see this game reach its potential, not be remembered like Moo2 as 'great but I wish the game had done _____.). This game will probally be remembered in the future as games like the first few Ultimas, or the Gold box SSI roleplaying series, or Civ I. I look back and wish todays games could be more like those, in later years I'll look back and wish they could be like SE4. I appreciate the time and effort put into this game, the forum, and the upkeep (patching) of the game. In a society that just seems to release games and then forget about them or the people that bought them its nice to see a company that cares. And players that want the best. We want to help to improve the game, (thats where the Modders shine . ) So please don't take all the comments as *****ing, most of us just want to see the game shine even brighter. Moo3 and Stars! Supernova Genesis are coming, lets make people wish they could be more like SE4.
Sorry about the length and ranting of this post but I had to shove my 2cents into the mix.
Steve.

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
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