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  #1  
Old July 13th, 2004, 06:50 AM

PeterD PeterD is offline
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Default Re: muntiny too often

Thanks for the advice. It was becoming a real
pain.
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Old July 13th, 2004, 10:08 AM

Paul1980au Paul1980au is offline
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Default Re: muntiny too often

In SE5 there should be counter intel for specific types of intel projects - might make it easier to stop or add another element to the intel part of the game.
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Old July 13th, 2004, 11:23 AM
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Roanon Roanon is offline
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Default Re: muntiny too often

Quote:
Originally posted by Paul1980au:
In SE5 there should be counter intel for specific types of intel projects - might make it easier to stop or add another element to the intel part of the game.
I think this is not a good idea. It either turns this game into a guessing-game of luck if you can only stop one of two possible disasterous events, or adds to unnecessarey micromanagement if you have enough points and must distribute them to all types of counterintel every turn.
I do like better control over my empire, I do not mind micromangement, but there must be real decisions behind every mouseclick, not decisions that are either obvious or random.
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Old July 14th, 2004, 01:22 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: muntiny too often

The general idea of SE3, perhaps?

If the enemy is swamping you, there is the option of ignoring the spies and concentrating on the saboteurs.
Or letting sabotage happen while guarding your ultra-secret sunbuster technology to the death.

With moddable "concentration" categories, of course.
And division of points based on percentages, perhaps. Times racial bonuses in each Category, even.

[ July 13, 2004, 12:35: Message edited by: Suicide Junkie ]
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