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Old July 12th, 2004, 06:21 PM
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Default Re: SE: V expanded ground combat

Quote:
Originally posted by David E. Gervais:
What are the 4X's again? eXpand, eXplore, eXploit, eXterminate?
Oh, this reminds me of MOO3. They praised to add fifth X (eXperience) into 4X games and lift it into another level alltogether. However, it proved out to be (if not equal to Battlecruiser 3000 but close) one of the greatest failures Strategy genre has seen in long time. That game could still amount to something with one more year of intensive developement.

I believe Space Empires -serie could take the kings mantle with good ground combat addition. MOO3 had fairly easy ground combat and something like that could be SE ground combat. Good ideas in this thread for that.
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Old July 12th, 2004, 09:06 PM
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Default Re: SE: V expanded ground combat

I suggested a LOOOONG time ago that SE combat (both space and ground) have a "manually input the outcome" option. This would allow people to use SE for grand strategy and some other system for combat. This would take almost zero time for Aaron to implement, yet would satisfy those who like to immerse themselves in detail (especially for critical battles). In fact, I bet that one could even have special SE mods just to handle the combats (if only there were a scenario editor, which is the other thing I've been begging for forever).
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Old July 15th, 2004, 02:44 PM
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Default Re: SE: V expanded ground combat

dmm's idea is a good one- especially if "manually inputting" could also mean passing the data in from some other program as a parameter.

However, the main changes I'd like to see made to ground combat- which would enhance it greatly without noticably increasing micromanagemnt- would be to throw in a few extra (and moddable) ground combat variables:

- "home ground" modifer- so that gas races get a bonus scrapping on gas planets, ice races on ice planets etc.
- An ability that can be added to facilities and/or weapon platform components and/or nearby ships and stations to enhance troop defence so you can build "fortifications".
-Militia numbers modified by population mood/ loyalty/ whatever we get in se5.

As long as all the above are moddable and moddably stackable, these few things would open up all kinds of possibilities for more interesting combat.
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