.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #14  
Old July 15th, 2004, 05:44 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Facilities with negative effects

So I was reading THIS post
http://www.invirtuo.cc/se4/viewtopic.php?t=2998

about 'core' mining facilities, and was relating them to the borehole miners in SMAC, and got an idea.

Since value improvement plants stack and can take negative values, maybe condition modifiers stack the same way? We could mod a massive planetary core tapping mining facility that would steadily worsen the conditions of the planet. A planet full of such facilities would soon hit the lowest condition possible, which i think will even start to cause negative population growth.

You would have to ship people in from other parts of the empire to work on your hellish mining planet! isnt it great?

well, if it works.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:09 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.