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Old July 15th, 2004, 10:43 PM

Loser Loser is offline
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Default Re: Facilities with negative effects

Wait, are you saying that a positive number in the Planet Change Happiness makes a planet less happy?

Or is the Planet Change Happiness for the Temple District a negative number?
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Old July 16th, 2004, 08:38 AM
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Default Re: Facilities with negative effects

I am indeed saying that a positive number in *Planet* Happiness Change makes people less happy, and that you need a negative number to make them more happy. It goes the other way around for the *System* Happiness Change (such as UPC).

I do not know if a higher Planet Happiness ability (such as 6, which means +6 angry people per turn) counters, say, a +3 System Happiness Change (which would be UPC III). The planet should still go down in happiness, but at a lesser rate.

Incidentally, you do not want to use the Solar Resource Generation for making your facilities cost something to run. Otherwise, if a player happens to put Ringworlds a bit everywhere in his systems, all facilities in a system with a Ringworld will suddenly cost no maintenance at all.

[ July 16, 2004, 11:45: Message edited by: Alneyan ]
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