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July 16th, 2004, 04:28 PM
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Re: Dark Nova Mod READY to Play!!
Quote:
Originally posted by aiken:
DN 4 readme.txt
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Andreas Lescano - UltimateVehicle Mod. which was heavily drawn upon, and in some cases down right cannabalized.
DeathStalker - Deathstalker's Mount Mod was another source of matierial, few slight alterations to work with the shipsizes we employed.
Aikin - AI files.
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Waitaminute, do you mean ... it's me? Ohh..umm...but where are no finished AI files yet.
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Oops. That was suppose to be entered into my to-do list. With a question mark. Sorry, I guess I jumped the gun on that one 
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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July 16th, 2004, 04:52 PM
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Re: Dark Nova Mod READY to Play!!
2 bearclaw: PM sent.
Oh, and I want to join DN4 pbw game too
Can you dalay the DN4 start until the DN3 will be finished (Regulus is kicking my *** badly and I guess everything will be over soon)?
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July 16th, 2004, 05:04 PM
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Re: Dark Nova Mod READY to Play!!
Quote:
Originally posted by aiken:
Oh, and I want to join DN4 pbw game too
Can you dalay the DN4 start until the DN3 will be finished (Regulus is kicking my *** badly and I guess everything will be over soon)?
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I don't think that will be a problem. Getting a new game started usually takes a bit anyway. Looks like I'll be out of DN3 in about 2 more turns myself.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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July 16th, 2004, 05:52 PM
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Join Date: Jan 2004
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Re: Dark Nova Mod READY to Play!!
First errors:
Mass Displacer I-VIII: description is too long, so you can't see the abilities descriptions.
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2nd: Escort Shield Mount
Long Name := Escort Shield Mount
...
Weapon Type Requirement := Direct Fire
it should be: Weapon Type Requirement := None
Comp Family Requirement := 11
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Further notes: Homeworld resource extraction facilities will be a big problem for AI: it will attempt to biuld them everywhere and fall into stagnation (because of high cost of these facilities).
Implementation of Cultural Center-like facilties for HW requires using dummy abilities or AI Tags.
[ July 16, 2004, 17:34: Message edited by: aiken ]
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July 16th, 2004, 07:02 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Dark Nova Mod READY to Play!!
Not Found (404)
Original request: /Download/filelib/1025/DN4.zip
Not found request: /Download/filelib/1025/DN4.zip
I also tried variations of the address. Is this a "must be logged in to get files" thing?
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 16th, 2004, 08:02 PM
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Join Date: Jan 2004
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Re: Dark Nova Mod READY to Play!!
Yes, Gandalf, you must be logged to gain access to pbw file library.
If you're interested with DN4 events file I can send it to you via e-mail.
Reply me to PM if you do need it.
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July 16th, 2004, 10:01 PM
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Captain
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Re: Dark Nova Mod READY to Play!!
Quote:
Originally posted by aiken:
First errors:
Mass Displacer I-VIII: description is too long, so you can't see the abilities descriptions.
------------------------------------------------
2nd: Escort Shield Mount
Long Name := Escort Shield Mount
...
Weapon Type Requirement := Direct Fire
it should be: Weapon Type Requirement := None
Comp Family Requirement := 11
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Alright. Easy enough to fix that. Thanks.
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Quote:
Further notes: Homeworld resource extraction facilities will be a big problem for AI: it will attempt to biuld them everywhere and fall into stagnation (because of high cost of these facilities).
Implementation of Cultural Center-like facilties for HW requires using dummy abilities or AI Tags.
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Yeah, I wanted to make some sort of change to these anyway so that they don't display with the regular facilites. What will be easiest to impliment for AI? Would it be better to have AI tags on the normal facilities, or on the Homeworld facilites?
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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