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July 17th, 2004, 01:45 AM
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Corporal
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Join Date: Dec 2002
Location: Cambridge England
Posts: 92
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Re: Small Galaxy or Big Galaxy?
Thanks for the ideas.
Forty planets per system seems a bit crowded!
Doesn't high tech cost hinder the AI?
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July 17th, 2004, 01:46 AM
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Corporal
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Join Date: Dec 2002
Location: Cambridge England
Posts: 92
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Re: Small Galaxy or Big Galaxy?
Thanks for the ideas.
Forty planets per system seems a bit crowded!
Doesn't high tech cost hinder the AI?
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July 17th, 2004, 07:35 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Small Galaxy or Big Galaxy?
High tech cost doesn't hinder the AI any more than it hinders you. In fact, it probably helps to stop the AI from retrofitting its ships every few turns. Also note that in a SP game with an AI bonus - it'll be even more difficult for you to keep up in terms of tech making it more of a challenge. 
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July 17th, 2004, 08:23 AM
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Corporal
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Join Date: Dec 2002
Location: Cambridge England
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Re: Small Galaxy or Big Galaxy?
Keeping up with tech isn't a problem, what can be
is watching the AI pass over my colonies without
attacking.
I've checked out AI's after 150 turns and they
all develop decent empires and build lots of good
tech ships, what they don't do is attack well.
Its my one hope that in SE5 the AI is more
agressive.
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July 17th, 2004, 03:47 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Small Galaxy or Big Galaxy?
Quote:
Originally posted by PeterD:
Keeping up with tech isn't a problem, what can be
is watching the AI pass over my colonies without
attacking.
I've checked out AI's after 150 turns and they
all develop decent empires and build lots of good
tech ships, what they don't do is attack well.
Its my one hope that in SE5 the AI is more
agressive.
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If you want aggresive games, then, for sure you should play small galaxies against around 3 TDM AIs , High difficulty and High bonus.
If you want more aggressivity, then, select AI vs Humans. Sure, this kind of games could be boring after play many of them... but in the other hand, think is the best way to get a challenge.
One of the worst problems with the AI (think), is that has problems to follow an strategy and select the right planets (systems) to defend and the right planets (systems) to attack (we, the modders, can't help so much here).
Playing into small galaxies, this kind of problems are not so important (does exist less choices!).
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July 17th, 2004, 06:24 PM
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Corporal
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Join Date: Dec 2002
Location: Cambridge England
Posts: 92
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Re: Small Galaxy or Big Galaxy?
I'll give a smaller galaxy a try with a few
good TDM's.
Whats odd is that sometimes the AI can be a real
pain and play pretty good. Then again it can play
exactly the opposite the next game.
I remember Warlords 2 and 3 were a bit like that.
I could tell in 20 turns what sort of game it was
going to be.
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July 18th, 2004, 03:08 PM
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Corporal
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Join Date: Feb 2003
Location: Pennsylvania
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Re: Small Galaxy or Big Galaxy?
Quote:
Originally posted by Master Belisarius:
If you want aggresive games, then, for sure you should play small galaxies against around 3 TDM AIs , High difficulty and High bonus.
If you want more aggressivity, then, select AI vs Humans. Sure, this kind of games could be boring after play many of them... but in the other hand, think is the best way to get a challenge.
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I also like small stock maps against a few se4 or TDM AI.
I think most maps look wierd when they have over 200 systems and I always build 1000s of planets and 1000s of ships. To many to things to do and this is not fun to me. I have tried TDM in big maps they can't keep up with me and after having to manage tens of 1000s of things a turn the game was boring and stupid and I have never played with 200+ systems again.
[ July 18, 2004, 14:24: Message edited by: QBrigid ]
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