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Old March 28th, 2001, 04:48 AM
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geoschmo geoschmo is offline
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Default Re: Ai races not using design name file specified in _ai_general.txt file

Thanks Baron, I have included them in TrekMod Version 1.01 that I just posted to the mod forum.

I used the Hacker.txt for the Bynars. I like it better than my original bynar.txt. All it had was 8 digit binary numbers, 00000001, 00000002, etc. Seemed funny at the time, but after looking at it more it was kind of boring.

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Old March 29th, 2001, 06:28 PM
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Default Re: Ai races not using design name file specified in _ai_general.txt file

quote:
Originally posted by geoschmo:
Thanks Baron, I have included them in TrekMod Version 1.01 that I just posted to the mod forum.

I used the Hacker.txt for the Bynars. I like it better than my original bynar.txt. All it had was 8 digit binary numbers, 00000001, 00000002, etc. Seemed funny at the time, but after looking at it more it was kind of boring.

Geo



should that not be 00000010 instead of 00000002?

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Old March 29th, 2001, 08:41 PM
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Default Re: Ai races not using design name file specified in _ai_general.txt file

yeah puke, I was tired when I posted that. In the bynar.txt file it's actually 0000001, 00000010, 00000011, 00000100, and so on.

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