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August 4th, 2004, 01:46 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: PBW PvK Proportions Game #2
Thanks for the tip about the backwards happiness values, Fyron!
AlarikF, no, I have a sketch for the extraplanetary generators, but I haven't gotten to them yet. I figure I should do what I need to for a good stable Version to start the proposed game with, or else I'll be adding stuff for a long time without starting the game.
PvK
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August 4th, 2004, 02:09 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: PBW PvK Proportions Game #2
Further info. A negative value for the ability Change Population Happiness - System never works.  Only the planet one can cause anger to rise.
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August 4th, 2004, 02:44 AM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: PBW PvK Proportions Game #2
yeah, I agree that for a change that could have far-reaching consequences, stability & testing are important...yet they remain an intriguing idea, and one that would likely not be viable until one reaches moderate levels of tech. Might I humbly suggest then that you have whatever placeholders you need to allow the players in the game to upgrade to a new Proportions mod that has them implemented once they are stable and tested sufficiently? Ie: players probably won't have them available for a while *anyways* so make the game "upgradeable" so the mod with the extraplanetary generators and the game can dovetail? Did that make sense? (and, I hope this doesn't sound like "preaching" - heck, I wouldn't know my ar** end around modding, and nobody likes a smarta**, so please do take this as a suggestion from an ardent fan of the mod...)
Meeps!
Alarik
Quote:
Originally posted by PvK:
AlarikF, no, I have a sketch for the extraplanetary generators, but I haven't gotten to them yet. I figure I should do what I need to for a good stable Version to start the proposed game with, or else I'll be adding stuff for a long time without starting the game.
PvK
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August 4th, 2004, 07:23 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: PBW PvK Proportions Game #2
Thanks again Fyron, and yeah, sigh, ah well, at least one of the two values works backwards. I think maybe I tested that way back when I put the planet unhappiness on the system fac in the older Version, and then like so many details, I forgot it. Of course, lots of little things changed with each Version of the game, so it's really nice to have a current report about it.
AlarikF, yes, it will be possible to add some things as the game goes on, as long as the players agree to add them.
PvK
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August 5th, 2004, 11:49 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: PBW PvK Proportions Game #2
I might be interested in joining...
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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August 5th, 2004, 08:20 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: PBW PvK Proportions Game #2
Good. 
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August 6th, 2004, 12:33 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: PBW PvK Proportions Game #2
I have created the game on PBW, titled "PvK's Proportions Game #2", so people can sign up.
Hopefully I can even finish the new mod Version tonight.
Maybe people should post the minimum number of players they feel we should have before we start the game, too.
PvK
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