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August 2nd, 2004, 11:49 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Star Wars mod again
I am working it out right now, and I think that I can do it.
But am going on vacation in a few days, so I want to wait with the forum-discussion about my mod until I'm back (so please be patient for more info)
(but mod release is planned in 5 weeks)
Inti,
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August 3rd, 2004, 06:18 PM
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Corporal
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Join Date: Jun 2002
Location: wash state
Posts: 81
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Re: Star Wars mod again
i would but my skills just dont lie in this area...man i forgot what skills i have. the most i can pull off is making what i do have tech wise work...i think. mainly compairing old SE IV tech vs SWII tech facilities/components that have similar effects.
Fritsch the Dense
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i came i saw.....i forgot where i put my sandwich
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August 4th, 2004, 09:08 PM
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Corporal
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Join Date: Jun 2002
Location: wash state
Posts: 81
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Re: Star Wars mod again
question, only the Empire seems to work completly. the Alliance and the others dont have the Colony hull nor are they able to work around the problem. how do i add that hull type to the other empires? and the empire folders in the Empire directory..what app do i use to open them?
Fritsch the Dense
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i came i saw.....i forgot where i put my sandwich
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August 4th, 2004, 11:53 PM
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Corporal
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Join Date: Jun 2002
Location: wash state
Posts: 81
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Re: Star Wars mod again
i dont get it, ive dug through the mod and i cant find where the beginning hull types are for the different empires. only the Empire empire  has the Colony ship hull and its really hosin up my solo gaming!
Fritsch the Dense
__________________
i came i saw.....i forgot where i put my sandwich
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August 5th, 2004, 02:55 AM
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Brigadier General
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Join Date: Aug 2002
Location: Carlisle, UK
Posts: 1,826
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Re: Star Wars mod again
Try Data/VehicleSize.txt under the star wars mod directory.
All shipsizes should be in there
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August 5th, 2004, 03:23 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Star Wars mod again
__________________
Things you want:
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August 5th, 2004, 09:55 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Star Wars mod again
You are right SJ,
That is exactly what happened as soon the Endor generator was destroyed 
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August 8th, 2004, 11:54 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
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Re: Star Wars mod again
Quote:
i dont get it, ive dug through the mod and i cant find where the beginning hull types are for the different empires. only the Empire empire <img border="0" title="" alt="[Smile]" src="images/icons/smile.gif" /> has the Colony ship hull and its really hosin up my solo gaming!
Fritsch the Dense
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That's not a bug, it's a feature.
Imperials have an advantage with cheaper colony ships and modules while rebels can't colonize until they get big enough hulls. This is supposed to represent the starting difference between the Empire and the Rebellion.
And Outlaws, of course are pirate-like and don't have colonization capacity of their own.
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