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  #1  
Old August 2nd, 2004, 04:38 AM
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Atrocities Atrocities is offline
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Default Re: Updating Player Guide and Walk Thru

I need help in describing the Quadrand Types. This is what I have so far.

Mid-Life – Standard Game Map. Good planets and resources.
Cluster – Good for Play By Web and Hot Seat games.
Galactic Edge – Never played it, I have no clue.
Spiral Arm – Never played it, I have no clue.
Grid – Never played it, I have no clue.
Ancient – Really bad resources, few planets.
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  #2  
Old August 2nd, 2004, 04:58 AM
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Default Re: Updating Player Guide and Walk Thru

As I recally, all except the ancient quadrant have the same distribution of systems & planets, and merely different warppoint connection patterns.

You could probably generate a few and comment on the relative number of chokepoints, cluster sizes and whatnot, but I think its mostly an aesthetic thing.

Grid - systems are laid out in a square grid pattern. No chokepoints, free roaming. Right angles everywhere.
Spiral - looks pretty. Chains of systems near the outside, cluster near the inside.
Galactic Edge - like midlife. If you have only a small number of systems, the warp connections will be spread more evenly.

[ August 02, 2004, 03:59: Message edited by: Suicide Junkie ]
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Old August 2nd, 2004, 05:38 AM
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Default Re: Updating Player Guide and Walk Thru

Ok, now I need to know what each of the racial traits strong points are. Just basics. This is what I have:

Crystalline Technology
Good Armor

Organic Technology
Good Armor and Weapons

Psychic Technology
I DON'T KNOW

Religious Technology
The Tailisment

Temporal Technology
Good Shipyards

Can any one offer brief additional info for each of these. Thanks.
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Old August 2nd, 2004, 05:54 AM
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Default Re: Updating Player Guide and Walk Thru

Quote:
Originally posted by Atrocities:
Ok, now I need to know what each of the racial traits strong points are. Just basics. This is what I have:

Crystalline Technology
Good Armor

Organic Technology
Good Armor and Weapons

Psychic Technology
I DON'T KNOW

Religious Technology
The Tailisment

Temporal Technology
Good Shipyards

Can any one offer brief additional info for each of these. Thanks.
Well with Crystaline tech you get weapons that skip armour. Drawback is shields stop that, also if you rely on crystal armour than weapons that skip armour are a threat (such as weapon or engine destroyers)
Organic technology. Missiles are quicker, and you actually make use of any organics you grow. Drawback you have to grow organics, something other players ignore unless they are colonising.
Psychic tech allows you to mind control other races. When they get computers you lose your advantage.
Religious races do get Talismans, eventually, but everyone is paranoid at you getting such power and will turn on you if you appear a threat. You also get shrines
Don't know much about temporal tech.
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Old August 2nd, 2004, 06:27 AM
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Default Re: Updating Player Guide and Walk Thru

Organic also get facilities that increase the population of your planets. Armor that regenerates.
Religious tech gets a facility that increases the value and condition of your planets.
Psychic tech gets a facility that trains all the ships and fleets in the system.
Temporal tech gets weapons that do quadruple damage to shields and also weapons that skip armor and shields.
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Old August 2nd, 2004, 06:35 AM
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Default Re: Updating Player Guide and Walk Thru

Thanks guys.
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Old August 2nd, 2004, 07:15 AM
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Default Re: Updating Player Guide and Walk Thru

What exactly does the COMPUTER PLAYER DIFFICULTY Setting and COMPUTER PLAYER BONUS do?

I have never figured them out. Basically CPD is an unknown to me. CPB is how badly the Computer player will cheat.
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