.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 12th, 2004, 06:00 AM
Timstone's Avatar

Timstone Timstone is offline
Brigadier General
 
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
Timstone is on a distinguished road
Default Re: Q&A Chat session with Aaron Hall. (On #se4)

Quote:
To alleviate the confusions with time zones, the #se4 web site now has a count down page, which gives you the exact amount of time left until the scheduled chat sessions. It was contributed by Tevlik. You can view it here:

http://se4irc.spaceempires.net/countdown.php
Now this resolved everything!
Thank you Tevlik!
And thank you Fyron!
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2

Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
Reply With Quote
  #2  
Old August 12th, 2004, 08:11 AM
David E. Gervais's Avatar

David E. Gervais David E. Gervais is offline
General
 
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
David E. Gervais is on a distinguished road
Default Re: Q&A Chat session with Aaron Hall. (On #se4)

Just a quick note, the questions you post here will not be asked during the chat sessions, I will be compiling them into a Q&A (with all the questions and Blank spaces for the answers) I will then send this batch of Questions to Aaron who will answer them at his leisure and return the completed Q&A back to me. I will then post the resulting file here for all to see.

Oh, and remember this is a Q&A not a wish list, so post your 'wishes' in that 'other' thread.

Cheers!
Reply With Quote
  #3  
Old August 12th, 2004, 11:46 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Q&A Chat session with Aaron Hall. (On #se4)

Alas, this chart confirms the time I had expected for my own session, and I won't be able to get there (at least, I managed to figure out the time for my zone without being fully confused).

So my questions are as follow:
- Will the construction rates "stack"? That is to say, will any excess carry over to the next item in the list, or will it be "one queue element per turn" as in SEIV? For example, will you need two turns to build two ships costing 2,000 minerals at a 4,000 minerals spaceyard, or a single one?
- Will the dynamics behind Stellar Manipulation be changed with SEV?
- As mentioned before, would it be possible to have a few details about the script system?

Thanks!
Reply With Quote
  #4  
Old August 12th, 2004, 01:27 PM

csebal csebal is offline
Private
 
Join Date: Aug 2004
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
csebal is on a distinguished road
Default Re: Q&A Chat session with Aaron Hall. (On #se4)

While i'll try to be Online and ask this myself, but it is possible i'll not be able to make it, so heres my question:

- Will the game have an option to save smaller, patch like savegame files when generating the new PBW turn? I'm talking about files, the client can use to build the actual savegame file itself, taking the previous turn's one, and applying the changes received to it. (Shameless feature request hidden inside )
Reply With Quote
  #5  
Old August 13th, 2004, 05:06 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default SE3 Research

So, what is this SE3 research/intel model that will be used in SEV? How does it differ from SEIV?
__________________
Cherry
Reply With Quote
  #6  
Old August 13th, 2004, 05:08 PM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: SE3 Research

It uses %'s in it. You have X amount of research points like in SEIV and you can take X% of that and put into any given tech, then another Y% into another and yet another. You can have it to where you have 1% of you total research points in 100(perhaps more?) different tech areas whereas you are limited to just 12 max areas of research in SEIV and really even less then that unless you turn on devide points evenly.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #7  
Old August 13th, 2004, 06:10 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: SE3 Research

The way research points accumulate (e.g., without compound interest) makes it preferable to put all points into a single project. MOO I had a sort of strange system where spreading research around was beneficial, but as long as doubling research allocation halves research time (that is to say, as long as research "flow" and time are perfectly inversely proportional) spreading research is detrimental.

For example:

If you have 4 projects of 1000 RP each, and you get 1000 RP per turn, sharing the research gives you 4 advances on turn 4... but focusing research gives you one advance per turn. The more you spread research, the worse off you'll be...

Was there some hidden advantage to spreading research in SE3, like compound interest or decreasing gains?
__________________
Cherry
Reply With Quote
  #8  
Old August 13th, 2004, 07:26 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE3 Research

Quote:
Was there some hidden advantage to spreading research in SE3, like compound interest or decreasing gains?
It is more of a benefit for intelligence... If you make a huge amount of research and can get many tech levels in a turn, there is no limit to 12 tech areas. The same goes for intelligence, for which the limit tends to be reached a lot more easily. Also, you don't have to remove tech areas that you started researching, but changed your mind mid-way, due to no limit of 12 slots in the queue.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #9  
Old August 13th, 2004, 05:48 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE3 Research

Quote:
So, what is this SE3 research/intel model that will be used in SEV? How does it differ from SEIV?
You can get the shareware for SE3 from www.malfador.com (under 2 MBs, possibly a lot less) and see exactly how it works.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.