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  #1  
Old March 27th, 2001, 05:56 AM
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Atrocities Atrocities is offline
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Default Re: Put Your Money Where Your Mouth Is

Look, I agree with many of the things you guys are saying, and I have suggestion for you all to consider. Why not just wait for an expansion pack for SEIV? That way, Aaron and the folks here at SG can make a nice profit from there work, and we the buyers get another CD with all the latest stuff.

Just a thought, and YES, I wouldn't mind paying extra for it. SEIV is a great game, and it has been very well supported by Aaron and SG, and that goes a long way in sementing customer satasfaction.

[This message has been edited by Atrocities (edited 27 March 2001).]
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Old March 27th, 2001, 06:43 AM

Kellicus Kellicus is offline
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Default Re: Put Your Money Where Your Mouth Is

>For myself, I'd pay another few dollars for >a more realistic ground assault option. (Or >maybe a tie-in to one of Shrapnel's ground >warfare games.
I don't recall the name of the game, but I used to play a space game that had automated strategic ground/ship assualt combat. The company had a tatical ground combat game that would tie in and allow you to experience tatical combat if you owned both games. It was really cool.
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Old March 27th, 2001, 06:44 AM

Erhardt Erhardt is offline
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Default Re: Put Your Money Where Your Mouth Is

I think paying MM for a 'expansion' pack/disk is a good idea. Personally I have spent more time this year on SEIV than any title I bought Last year.

For me; it is worth it.
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Old March 27th, 2001, 04:16 PM

Prostetnic Vogon Jeltz Prostetnic Vogon Jeltz is offline
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Default Re: Put Your Money Where Your Mouth Is

quote:
Originally posted by Erhardt:
I think paying MM for a 'expansion' pack/disk is a good idea. Personally I have spent more time this year on SEIV than any title I bought Last year.

For me; it is worth it.



I totally agree. Perhaps Aaron could make some of his personal development tools available on a CD for SEIV junkies?

Scenarios/mods would be more problematic:

a. How to credit fan modders for their ideas/work?

b. How to avoid setting formats in stone and compromising further game development?

Maybe he should just start a "Malfador Programmers' Benevolent Fund"?

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  #5  
Old March 27th, 2001, 05:06 PM

Triumvir Emphy Triumvir Emphy is offline
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Default Re: Put Your Money Where Your Mouth Is

He can not publish his personal development tools, since he doesn't own the rights to them.
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Old March 27th, 2001, 05:33 PM
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Default Re: Put Your Money Where Your Mouth Is

quote:
Originally posted by Triumvir Emphy:
He can not publish his personal development tools, since he doesn't own the rights to them.


I thought I read somewhere he used Visual Basic for the first three SE games and then switched to Delphi for this 4th one. Do you remember reading that too? I coulda sworn he said that this latest one is coded object-oriented. I *must* have read that somewhere. Does anyone have the URL to that article? I thought it was an interview of some sort. Thanks!
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Old March 27th, 2001, 05:50 PM

Prostetnic Vogon Jeltz Prostetnic Vogon Jeltz is offline
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Default Re: Put Your Money Where Your Mouth Is

quote:
Originally posted by Triumvir Emphy:
He can not publish his personal development tools, since he doesn't own the rights to them.


Was thinking more of the utilities he uses to edit components etc. All developers spend time on such things - often the work required to make them idiot-proof makes them unsuitable for general release though.

The map editor would have been a prime candidate. He might have ticked off a few but he could have added the editor to new distributions of the full game and charged a nominal $5 for existing owners to download via the old Malfador mechanism.

I'm justing tossing ideas around here. I'd hate to see Aaron forced to give it all in and train to become a CPA.

At least we don't have to worry about him getting VC funding for a .com.


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