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March 28th, 2001, 12:41 AM
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Captain
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Re: Put Your Money Where Your Mouth Is
quote: Originally posted by chewy027:
Also, when I finally conquer a galaxy I would like to be able to somehow move to another galaxy. Kind of like invading the neighbor.
What you're really asking for is a SaveGame File Editor. You could generate a new game in a new galaxy, then edit the SaveGame file to give yourself the tech from the Last game in the Last galaxy. You could also give the aliens in that galaxy some tech and a bunch of ships (or else it'll be kind of boring -- you'll wipe them out too easily).
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Give me a scenario editor, or give me death! Pretty please???
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March 28th, 2001, 12:54 AM
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Captain
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Re: Put Your Money Where Your Mouth Is
Anybody want more realistic space combat? Aren't there any twitchers out there who'd like to be able to set up the space combats in a RTS game and import the results?
Maybe I'm wierd. I like turn-based strategy, real-time strategy, and also real-time first-person (e.g., X-Wing). Is that wierd? Do I need professional help?
My kids and I thought up the ultimate computer game the other night. The only problem was, it would be so complicated that you wouldn't be able to have a real life! 
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Give me a scenario editor, or give me death! Pretty please???
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March 28th, 2001, 01:33 AM
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Second Lieutenant
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Join Date: Nov 2000
Location: West Coast - USA
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Re: Put Your Money Where Your Mouth Is
Raynor - you are correct. Delphi was used for SE4. It was mentioned at a game review site that had a rather long interview with Aaron.
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AJC
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March 28th, 2001, 01:54 AM
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Second Lieutenant
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Location: Ohio, USA
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Re: Put Your Money Where Your Mouth Is
quote: Originally posted by Kellicus:
I don't recall the name of the game, but I used to play a space game that had automated strategic ground/ship assualt combat. The company had a tatical ground combat game that would tie in and allow you to experience tatical combat if you owned both games. It was really cool.
You wouldn't be refering to Breach 2 and Rules of Engagement (or for that matter Breach 3 and Rules of Engagement 2), would you? Published by, IIRC, Omnitrends (and Impressions for B3/RE2)?
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March 28th, 2001, 02:43 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Put Your Money Where Your Mouth Is
I would pay getting the AI to have a coherent strategy, use all the items in the game, read troops and ship capture, and a better diplomacy model, with history, global effects, forethought.
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March 28th, 2001, 06:40 PM
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Re: Put Your Money Where Your Mouth Is
quote: Originally posted by Marty Ward:
I would pay getting the AI to have a coherent strategy, use all the items in the game, read troops and ship capture, and a better diplomacy model, with history, global effects, forethought.
Yes, I think you're speaking for everybody on these issues. A truly intelligent AI probably would really win a Nobel prize! But some other games have done aspects of AI better than SEIV, so we all know that it can be done. However, I've never yet played a complicated PC game that didn't have gaping flaws in the AI.
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Give me a scenario editor, or give me death! Pretty please???
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March 28th, 2001, 09:07 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: Put Your Money Where Your Mouth Is
quote: Anybody want more realistic space combat? Aren't there any twitchers out there who'd like to be able to set up the space combats in a RTS game and import the results?
I always thought it would be neat to use "Homeworld" or "Homeworld: Cataclysm" to run the combat simulations. You'd have to find a way to pull the ship designs from se4 and put them in Homeworld, but as I recall, it is possible to mod the ships in Homeworld.
------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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