.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 27th, 2001, 08:15 PM

Windborne Windborne is offline
Corporal
 
Join Date: Mar 2001
Location: lansing,michigan, usa
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
Windborne is on a distinguished road
Default Fighters, mines, and troops

I'd appreciate it if one of you modders could create us an ai that would do the following:

(1) research construction early on
(2) Use mines as a defensive measure around home world, me and my friend jack used that as a major defense in Last game and it worked wonders.
(3) Use fighters early on
(4) Use troops at all! Come on now I can take a world easilly with a fleet composed just of a troop ship and a few carriers filled with fighters, especially early in the game.
Reply With Quote
  #2  
Old March 27th, 2001, 09:03 PM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: Fighters, mines, and troops

Windborne- This bottomline is that even if we tell the AI to produce 1000s of these, we cannot control (at least via the .txt files) how they "use" them. Some of the Ai races do create and use 1000s of mines/fighters now, just not in the fashion that a human would. Both the Earth Alliance and the Darlok (part of the TDM Modpack) research construction as their very first project. The Darlok focus on mines after that and the Earth Alliance focus on Fighters. If you look in the Construction_Vehicles file, you will see that we greatly increased the production of these units (like from the original "20" to now several thousand!).

As for troops, this was attempted back in December. Even if I tell the AI to produce 1000's of troops, it will rarely load them into a troop transport, even more rarely if ever put that loaded troop transport into a battle fleet, and almost never attack an enemy planet with said fleet containing the rare troop transport. Until the hard-coded portion of this AI behavior changes, the AI files that I create do not waste resources researching, building and most important "storing" troops that will never be used. I would rather them store mines, satellites and fighters which are used, while not as efficiently as humans, by the AI.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
  #3  
Old March 27th, 2001, 09:17 PM

Windborne Windborne is offline
Corporal
 
Join Date: Mar 2001
Location: lansing,michigan, usa
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
Windborne is on a distinguished road
Default Re: Fighters, mines, and troops

I'll have to remember those races and add them in specifically to my games, as for troops it's no waste for the ai to have some on each planet, stop me from taking them in ground combat so easily! lol
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.