|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |

May 5th, 2001, 02:43 AM
|
 |
Colonel
|
|
Join Date: Dec 1999
Location: Bakersfield CA USA
Posts: 1,524
Thanks: 7
Thanked 15 Times in 13 Posts
|
|
Re: Suggestions for the Future of Air Command
I have 3 things in mind
1. Agree that weather should have effect on planes...maybe pilots take it on themselves to ask for course change, or some such.
2. Apply more specific speeds to each type of plane...Cessna/Piper/Cheokee type single props (50 - 140 mph) compared to 150+ for heavies...and whatever Lears and Cessna jets have.
3. When changeing altitude, the "foward" movement maybe should be reduced some percentage/factor.
Just some thoughts...
|

May 5th, 2001, 03:27 AM
|
Private
|
|
Join Date: Apr 2001
Posts: 42
Thanks: 0
Thanked 14 Times in 1 Post
|
|
Re: Suggestions for the Future of Air Command
When Joe implements these features, and we all "know" he will, he needs to make sure he adds the ability to turn them on and off at will. Some of these ideas may be great in theory, but not in actual execution. Not that Joe can't make a great game or anything (AC3 RULES!), but I like to be able to make decisions regarding what type of game I want to play. A simple option window with check boxes, or radio buttons, or *be creative* would do nicely.
And, this is off topic but, has anyone played ATC Simulator by Aerosoft? I would like to think that AC3 is much better, but I have no way of knowing because there is no demo at their website (or it's hidden really well). And I can't see myself spending 60 dollars (that can buy a decent quantity of alcohol) on something I can't play first.
|

May 5th, 2001, 03:49 AM
|
Private
|
|
Join Date: Apr 2001
Location: san antonio, tx, usa
Posts: 29
Thanks: 0
Thanked 14 Times in 1 Post
|
|
Re: Suggestions for the Future of Air Command
I agree that these options should be "optional". It only makes for a better game, since you can make the game personalized to how you want to play. I never have the doppler effects on, nor the grid sweep. I just wish we could hear from Joe and Shrapnel (with regards to the manual) just so that I would know that they are actually reading our opinions and concerns.
|

May 5th, 2001, 09:22 PM
|
Private
|
|
Join Date: Apr 2001
Posts: 42
Thanks: 0
Thanked 14 Times in 1 Post
|
|
Re: Suggestions for the Future of Air Command
Well, even if NO ONE IS LISTENING, we at least have some place to vent our frustrations. Sigh ...
|

May 5th, 2001, 09:59 PM
|
 |
Brigadier General
|
|
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
|
|
Re: Suggestions for the Future of Air Command
Well I don't know what Joe plans with the future of the game since it his game. One thing to keep in mind is this game is done specifically to be a fun ATC sim that sets it apart from more hard core efforts.
__________________
Change is inevitable, how you handle change is controllable - J. Strong
|

May 6th, 2001, 12:59 AM
|
 |
Colonel
|
|
Join Date: Dec 1999
Location: Bakersfield CA USA
Posts: 1,524
Thanks: 7
Thanked 15 Times in 13 Posts
|
|
Re: Suggestions for the Future of Air Command
Yep, I agree on makeing anything as options...
I accept/like  this ATC type as being fun over a hard-core type...anyone ever taken the ATC test? Fun is much better 
|

May 6th, 2001, 03:25 PM
|
Private
|
|
Join Date: Jan 2001
Location: Jacksonville Fl
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Suggestions for the Future of Air Command
Speaking of the ATC testing...
only two words...
Bartlesville Bloodbath
(just think kobiashi maru)
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|